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Showing below up to 260 results in range #1 to #260.
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- ADD STUFF TO THE MAIN CAMPAIGN
- AI Bound Editor
- AI bound editor
- AI grid
- AI grid panel
- A fresh start.
- Add-on
- Add books to the game
- Add chests and containers to the game
- Add decorational items to the game
- Add hints to the loading screen
- Add keys to existing chests
- Add player icons to select from
- Add talents to the game?
- Add weapons and armour to the game
- Adding New Icons
- AllSpark effect editor
- Animation resource panel
- Animation set resource panel
- Arena level settings panel
- Atmosphere panel
- Basic Character Creation
- But I don't want to create or change a level: choose Sandbox
- By using a loca kit, not the modding tool.
- Campaign
- Change, add, remove use actions on items
- Change 3D models
- Change Balancing
- Change a texture
- Change all sounds in the game?
- Change animations
- Change base stats of player characters
- Change behaviour script code
- Change character names, item names and item descriptions
- Change contents of books
- Change crafting ingredients and results
- Change dialogs
- Change enemy and NPC stats and gear
- Change enemy behaviour and known skills
- Change existing materials, or create and assign new materials
- Change how items behave when you destroy them
- Change how statuses act and react
- Change icons of statuses, skills, NPCs...
- Change interactivity
- Change journal entries
- Change magical properties of magic modifiers on generated items
- Change player weapon and armour stats
- Change presets and create new presets ("classes")
- Change settings of magic generation of items
- Change skill properties (e.g. damage, action points...)
- Change some exposed combat and gameplay variables
- Change some exposed surface settings
- Change story code
- Change terrain
- Change text
- Change the atmosphere (lighting etc)
- Change the gold value of things
- Change the terrain
- Change trade inventories of characters
- Change treasure settings of containers and characters
- Change visual fx
- Change what food and potions do
- Change what item tooltips are shown in the world
- Change what items you can pick up and move
- Character and Item Script Triggers, Calls, and Queries
- Choose Level
- Choose sandbox if you want to work on treasure, stats, textures, models...
- CombatAi AiFlags
- CombatAi Archetypes And Modifiers
- Combat AI
- Combat Group Panel
- Combat group panel
- Command list
- Common.css
- Community: Getting Started
- Community: Root templates
- Community: Script editor
- Community: Terrain painter
- Community: Texture atlas editor
- Community editor guides
- Community guides
- Community page submission
- Community tutorials
- Console
- Content browser
- Create New Level
- Creating/Modifying Weapon Elements and Scaling
- Creating Campaign
- Creating a book with TEXT inside
- Crime System
- DB QuestDef CloseEvent
- DB QuestDef UpdateEvent
- DB QuestNPC
- David list WIP
- Decal painter panel
- Definitive Edition
- Dialog editor
- Editing guidelines
- Editor guides
- Editors
- Entity types
- Example Submission
- Experience For Exploration Quests And Killing
- Frequently Asked Questions
- GM Frequently Asked Questions
- Game Master Mode
- Game Master User Interface
- Game Menu
- Guides
- How to create a basic adventure with quests, dialog and scripts
- How to edit Origin appearance
- How to make an NPC sit
- Instance Painter Panel
- Instance painter panel
- Interactable animated items
- Interactable socket items
- Interaction modes
- Item Progression
- Journal editor
- Larian guides
- Level browser
- Level settings window
- Light probes
- Load an existing level in your project or in the campaign
- Locked Doors and Containers
- Lootable items
- MOD THE MAIN CAMPAIGN
- Main Page
- Make one of those fancy camera-flies-through-the-level movies?
- Material editor
- Misc
- Mod the UI?
- Modding...
- Modding: Dialogs
- Modding: Local objects
- Modding: Localization
- Modding: Maya Exporter
- Modding: Resources
- Modding: Root templates
- Modding: The main campaign
- Modding: Versioning
- Modding internals
- Modding visuals
- Modify scripting
- Move items and characters around
- My First: Character Animation
- My First: Item Animation
- My first...
- My first: Add-on
- My first: Adventure
- My first: Animation
- My first: Character
- My first: Character creation class
- My first: Character creation origin
- My first: Character creation race
- My first: Custom portrait
- My first: Item
- My first: Item - Interactable animated items
- My first: Item - Interactable socket items
- My first: Item - Lootable items
- My first: Item - Scenery
- My first: Item - Weapons
- My first: Recipe
- My first: Root template
- My first: Teleporter
- NPC Patrols
- Osiris/API/DisplayText
- Osiris/API/Follow
- Osiris/API/StopDrawSurfaceOnPath
- Osiris/API/StopFollow
- Osiris/Shared/CharacterUsedItem
- Osiris/Shared/PROC Follow
- Osiris/Shared/PROC StartDialog
- Osiris/Shared/PROC StopFollow
- Osiris API Tips
- Osiris API Tips Events
- Osiris API Tips Queries
- Overview
- Painters
- Pak Extractor Guide
- Panels
- Part 1: creating a new skill
- Part 1: creating a terrain object
- Part 2: creating a skill from existing
- Part 2: resizing a terrain object
- Part 3: creating and using a skillbook
- Part 3: shaping your terrain
- Part 4: adding the skillbook to a vendor
- Part 4: painting your terrain
- Party Followers
- Party Management via Dialog
- Play Campaign
- Project Guides
- Project browser
- Project settings window
- Publish Campaign
- Publish project window
- Rarity
- ReCon
- Redecorate existing levels
- Reflection Dialogues
- Resources explanation
- Root template panel
- Sandbox
- Scenery
- Scenes
- Scripting ability types
- Scripting characterstat types
- Scripting compare functions
- Scripting compare types
- Scripting damage types
- Scripting death types
- Scripting in New Talents, Attributes, and Combat Abilities
- Scripting itemstat types
- Scripting relation types
- Scripting status types
- Scripting surface transform types
- Scripting surface types
- Scripting talent types
- Scripting weapon types
- Secret Dirt Piles
- Setting up the editor
- Setup: Editor GOG
- Setup: Editor Steam
- Setup: Maya Exporter
- Sidebar
- Standard Character Animations
- Stickies
- Story editor
- Story mod
- Subregion UI Notifications
- Systems
- Tag editor
- Talent list
- Technical documentation
- Templates explanation
- Terrain panel
- Texture atlas editor
- The Divinity Engine 2
- Translate the game
- Translated string key editor
- Triggers
- Tutorial - Implementing a Basic Quest
- UI Colors Reference Sheet
- Use splines!
- Videos
- Vignettes
- Visual resource panel
- Visual set resource panel
- Voice Bark editor
- We use Wwise and sounds have to be added and processed in Wwise.
- Weapon Creation
- Weapons
- Work atmosphere panel
- Working with levels
- Working with projects
- World map renderer panel
- World outliner
- You want to create an entire story, with levels and fights and dialogues, and a lot of scripting.
- You want to modify non-story parts of the existing campaign or another mod.