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Mods

Adventure
Add-on

Base elements

Everything in the divinity engine needs one or more base elements. See these elements as building blocks for the final object.
There are generally two big building blocks: resources and root templates.
Resources are base elements that represent a specific type of data, such as a texture, or a model.
Root templates are built up of resources. They represent a base template of a certain object you can place, such as a character or a chair.


Take for example a chair. A chair needs:

  • A visual model resource
  • Texture resource
  • A physics model resource
  • A root template grouping all the resources into the specific chair you want.
More info on how resources work can be found here: Resources explanation
More info on how templates work can be found here: Templates explanation

Resource (Coming Soon)

Root template

Full elements

Item

Weapon

Character

Armor/Equipment

Animation

Terrain

Skill

Recipe

Character creation class

Character creation origin

Character creation race

Custom portrait

Teleporter

(Behaviour) Script (charScript, itemScript, gameScript)