Scripting relation types

From Divinity Engine Wiki
Jump to: navigation, search

This list is purely for values that can be used in script. More information on these values can be found here.
It is advised to use the enumeration value instead of the integer representation because this list is subject to change. The following relation types can be used in behavior scripts:

  1. Unknown
  2. Ally
  3. Enemy
  4. Neutral
  5. Player
  6. Multiplayer
  7. Party
  8. PlayersNoSummon
  9. All