Scripting characterstat types
From Divinity Engine Wiki
This list is purely for values that can be used in script. More information on these values can be found here.
It is advised to use the enumeration value instead of the integer representation because this list is subject to change. The following characterstat types can be used in script:
- Level
- Vitality
- VitalityPoints
- VitalityMax
- Magic
- MagicPoints
- ActionPoints
- APMaximum
- APStart
- APRecovery
- Experience
- Reputation
- Karma
- Strength
- Finesse
- Intelligence
- Constitution
- Memory
- Wits
- TrapWits
- Movement
- PhysicalArmor
- PhysicalArmorPoints
- FireResistance
- EarthResistance
- WaterResistance
- AirResistance
- PoisonResistance
- PiercingResistance
- PhysicalResistance
- CorrosiveResistance
- MagicResistance
- ShadowResistance
- Sight
- Hearing
- Initiative
- Weight
- TrapDetection
- Willpower
- Bodybuilding
- MagicArmor
- MagicArmorPoints