Scripting characterstat types

From Divinity Engine Wiki
Jump to: navigation, search

This list is purely for values that can be used in script. More information on these values can be found here.
It is advised to use the enumeration value instead of the integer representation because this list is subject to change. The following characterstat types can be used in script:

  1. Level
  2. Vitality
  3. VitalityPoints
  4. VitalityMax
  5. Magic
  6. MagicPoints
  7. ActionPoints
  8. APMaximum
  9. APStart
  10. APRecovery
  11. Experience
  12. Reputation
  13. Karma
  14. Strength
  15. Finesse
  16. Intelligence
  17. Constitution
  18. Memory
  19. Wits
  20. TrapWits
  21. Movement
  22. PhysicalArmor
  23. PhysicalArmorPoints
  24. FireResistance
  25. EarthResistance
  26. WaterResistance
  27. AirResistance
  28. PoisonResistance
  29. PiercingResistance
  30. PhysicalResistance
  31. CorrosiveResistance
  32. MagicResistance
  33. ShadowResistance
  34. Sight
  35. Hearing
  36. Initiative
  37. Weight
  38. TrapDetection
  39. Willpower
  40. Bodybuilding
  41. MagicArmor
  42. MagicArmorPoints