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  • ...query. An event is what triggers the script, and always begin with ''On''. Queries provide information and are always inside an ''IF'' or ''CHECK.'' Calls are '''SetVar(CHARACTER|ITEM:object, FIXEDSTRING:variableName, OBJECT:value)'''
    68 KB (9,479 words) - 23:13, 17 October 2019

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  • Returns whether whether the '''''current''''' level is a non-character-creation, non-lobby level. * '''_Bool''': '''1''' if the current level is a non-character-creation, non-lobby level, '''0''' if not'''.'''
    839 bytes (103 words) - 18:09, 11 June 2019
  • ...uenced by temporary hostile relations, e.g. induced by attacking a neutral character. [[Category:Osiris Queries|CharacterIsAlly]]
    933 bytes (115 words) - 13:10, 20 December 2017
  • ...n doing so since party followers will automatically follow their recruiter character). [[Category:Osiris Queries|CharacterIsPartyFollower]]
    1 KB (139 words) - 22:18, 28 February 2018
  • ** Avatars: character chosen during character creation [[Category:Osiris Queries|CharacterIsPlayer]]
    1 KB (127 words) - 15:26, 28 January 2019
  • * '''_Player''': The found player character. [[Category:Osiris Queries|GetClosestAlivePlayer]]
    851 bytes (99 words) - 16:29, 19 December 2017
  • * '''_Owner''': The character or item in whose inventory the item currently resides. ...y, and the crate contains a pouch with the item, this call will return the character.
    761 bytes (101 words) - 16:30, 19 December 2017
  • Returns whether '''_Item''' is in an inventory. This includes both character and container inventories. [[Category:Osiris Queries|ItemIsInInventory]]
    736 bytes (87 words) - 16:03, 24 March 2019
  • [[File:LarianLogo_Icon.png|32px]] <big><b>[[Basic Character Creation]]</b> [[File:LarianLogo_Icon.png|32px]] <b><font color='green'>APP ...o_Icon.png|32px]] <big><b>[[Character and Item Script Triggers, Calls, and Queries]]</b> [[File:LarianLogo_Icon.png|32px]] <b><font color='green'>APPROVED</fo
    6 KB (911 words) - 10:26, 23 July 2018
  • ...btain information about the current game state ([[:Category:Osiris_Queries|queries]]), and to change the game state ([[:Category:Osiris_Calls|calls]]). ...ther ways to implement OR-conditions though, explained below (user-defined queries).
    36 KB (5,796 words) - 10:02, 22 February 2019
  • ...f objects related to the current goal. E.g. in a goal about a quest, set a character [[Osiris/API/SetOnStage|off-stage]] in case it should [[Osiris/API/Characte ...global objects are not accessible at this point, and many Osiris calls and queries will fail because the necessary context is missing. The main purpose of the
    14 KB (2,374 words) - 10:41, 13 October 2018
  • ...query. An event is what triggers the script, and always begin with ''On''. Queries provide information and are always inside an ''IF'' or ''CHECK.'' Calls are '''SetVar(CHARACTER|ITEM:object, FIXEDSTRING:variableName, OBJECT:value)'''
    68 KB (9,479 words) - 23:13, 17 October 2019
  • ...o_Icon.png|32px]] <big><b>[[Character and Item Script Triggers, Calls, and Queries]]</b></big>
    220 bytes (34 words) - 16:40, 25 October 2017
  • ...character, item, or another object such as a trigger or spline. In the non-character/item case, it will check whether the centre/"position" (as shown in the ed ...haracter's inventory, the query will check whether the outermost container/character is inside '''_Trigger'''.
    2 KB (222 words) - 22:30, 12 January 2018
  • Adds '''_Character''' to either the initial character creation flow, or allows the controlling player to change the attributes of ; 0 : initial character creation at the start of the game
    2 KB (336 words) - 20:44, 11 April 2018
  • Returns '''1''' if the character has '''_Talent''' and '''0''' if they do not. * '''_Bool''': '''1''' if character has '''_Talent''' and '''0''' if '''_Talent''' does not exist.
    902 bytes (105 words) - 16:22, 19 December 2017
  • ...fetime of a status '''_StatusID''' on '''_Source''', which can either be a character or an item. [[Category:Osiris Queries|GetStatusTurns]]
    2 KB (216 words) - 14:26, 26 February 2018
  • Returnes the Owner of the '''_Item''' as '''_Character''', which is the last character to have the item in their inventory. This can be overridden through [[Osiri [[Category:Osiris Queries|ItemGetOwner]]
    851 bytes (100 words) - 17:07, 19 December 2017
  • Prefix your goals (a.k.a. your script files), databases, queries, and procs in a way that will make then unique and least likely to conflict ...propriate files. Any time you create new definitions (databases, PROCs, or queries), you need to generate definitions.
    22 KB (3,395 words) - 03:01, 27 August 2020
  • * '''_Level''': Character's level. [[Category:Osiris Queries|CharacterGetLevel]]
    579 bytes (57 words) - 11:03, 20 December 2017
  • * '''_Bool''': The character's ''CanFight'' property. ...ased manner. This means that if such an object is e.g. set on in fire by a character in a fight, their Burning status will tick in real-time. An object, in the
    1 KB (197 words) - 11:13, 20 December 2017
  • Creates a character of the root template defined by '''_TemplateId''' (in a <root template name * '''Success/Failure''': Fails if '''_TemplateID''' is not a character template, does not exist, or if the template is not a ghost template and no
    3 KB (238 words) - 12:05, 22 June 2018
  • ...''', the creature will play its spawn animation as it appears. A temporary character's corpse is not saved. This call is useful to avoid very large save file si * '''Success/Failure''': Fails if '''_TemplateID''' is not a character template, does not exist, or if the template is not a ghost template and no
    3 KB (268 words) - 12:08, 22 June 2018
  • ...by '''_X''', '''_Y''', '''_Z''' which is out of sight for all players. The character is returned as '''_Created''', and '''_Event''' is thrown when it appears. * '''Success/Failure''': Fails if '''_TemplateID''' is not a character template, does not exist, or if the template is not a ghost template and no
    3 KB (265 words) - 12:08, 22 June 2018
  • ...''', the creature will play its spawn animation as it appears. A temporary character's corpse is not saved. This call is useful to avoid very large save file si * '''Success/Failure''': Fails if '''_TemplateID''' is not a character template, does not exist, or if the template is not a ghost template and no
    3 KB (295 words) - 12:08, 22 June 2018
  • ...ntory of a character or a container, this call returns the position of the character/outermost container. [[Category:Osiris Queries|GetPosition]]
    898 bytes (128 words) - 13:43, 23 February 2018
  • Returns the percentage of physical armour a character has left. * '''_Percentage''': The percentage of physical armour that '''Character''' has left.
    783 bytes (70 words) - 13:20, 20 December 2017
  • Returns the percentage of magical armour a character has left. * '''_Percentage''': The percentage of magical armour that '''Character''' has left.
    781 bytes (70 words) - 13:21, 20 December 2017
  • Returns the percentage of hit points a character has left relative to its current maximum hit points. * '''_Percentage''': The percentage of hit points that '''Character''' has left.
    874 bytes (80 words) - 13:34, 20 December 2017
  • ...face at the '''_Target''''s position, if the surface has an owner who is a character. Null otherwise. [[Category:Osiris Queries|GetSurfaceCloudOwnerAt]]
    2 KB (171 words) - 22:45, 22 February 2018
  • ...face at the '''_Target''''s position, if the surface has an owner who is a character. Null otherwise. [[Category:Osiris Queries|GetSurfaceCloudOwnerAt]]
    2 KB (171 words) - 22:46, 22 February 2018
  • Returns the value of the variable %<'''_Varname'''> of '''_Source''', if it a character, item, or trigger. ...ble. NULL if the variable does not exist or if it exists, but is neither a character, an item, or a trigger (but e.g. an Integer)
    1 KB (188 words) - 18:48, 20 December 2017
  • * '''Success/Failure''': Fails if '''_Character''' does not exist, or if the character is not wielding a weapon in their right hand. [[Category:Osiris Queries|CharacterGetEquippedWeapon]]
    990 bytes (104 words) - 16:36, 21 December 2017
  • * '''Success/Failure''': Fails if '''_Character''' does not exist, or if the character has no item in their left hand. [[Category:Osiris Queries|CharacterGetEquippedShield]]
    1,006 bytes (107 words) - 18:30, 17 February 2018
  • Returns whether or not'''_Object''' is a reference to a character, item, or trigger that exists in the current context. * '''_Exists''': '''1''' if '''_Object''' is a character, item, or trigger that exists in the current context, and '''0''' otherwise
    2 KB (218 words) - 22:34, 14 January 2018
  • ...ns whether or not'''_Object''' [[Osiris/API/ObjectExists|exists]] and is a character. * '''_Bool''': '''1''' if '''_Object''' is a character that [[Osiris/API/ObjectExists|exists]] in the current context, and '''0'''
    844 bytes (101 words) - 19:46, 12 January 2018
  • ...nd the Y axis. This angle is offset 90 degrees from the X-axis (i.e., if a character faces in the same direction as the X-axis, the result of this call will be ...ntory of a character or a container, this call returns the rotation of the character/outermost container.
    1 KB (239 words) - 13:43, 23 February 2018
  • Returns by which other character '''_Character''' is owned. Owned characters include [[Osiris/API/CharacterA ...e''': Fails if '''_Character''' does not exist, or is not owned by another character.
    845 bytes (85 words) - 22:17, 28 February 2018
  • By default, all characters are attached to the AI-grid. When a character is detached, ...tions and scriptframes in behaviour scripts will run, and statuses on this character will keep ticking;
    2 KB (329 words) - 21:02, 14 March 2018
  • = Unified Character Creation = The basic Character Creation scripting has been unified into one spot.
    16 KB (2,517 words) - 23:43, 29 September 2018
  • Returns whether the party to which character '''_Character''' belongs has the recipe with ID '''_RecipeID''' (as listed [[Category:Osiris Queries|CharacterHasRecipeUnlocked]]
    969 bytes (114 words) - 22:01, 13 September 2018
  • Check whether all unresolved crimes registered for the player character '''_Character''' can be removed. [[Category:Osiris Queries|CharacterCanIgnoreActiveCrimes]]
    2 KB (177 words) - 08:34, 3 September 2018
  • Tries to remove all unresolved crimes registered for the player character '''_Character'''. ...eActiveCrimes|CharacterCanIgnoreActiveCrimes]] whether all crimes for the character can be removed.
    2 KB (174 words) - 08:35, 3 September 2018
  • ...ll up to a specified radius. If '''_Object''' is non-null and an item or a character, the returned position will have enough space to fit its AI-bounds, and the [[Category:Osiris Queries|FindValidPosition]]
    2 KB (219 words) - 22:30, 13 September 2018
  • * The objects can be any kind of object (character, item, trigger, spline, ...). [[Category:Osiris Queries|HasLineOfSight]]
    1 KB (145 words) - 22:34, 13 September 2018
  • ...imary attribute that corresponds to how'''_Difficulty''' it would be for a character of level '''_Level''' to pass an attribute check. [[Category:Osiris Queries|AttributeGetDifficultyLevelMappedValue]]
    1 KB (123 words) - 12:52, 1 November 2018
  • Removes a character from a dialog while dialog is active. [[Category:Osiris Queries|DialogRemoveCharacter]]
    578 bytes (63 words) - 22:21, 28 August 2018
  • Removes a object (character or item) from a dialog while dialog is active. [[Category:Osiris Queries|DialogRemoveActorFromDialog]]
    536 bytes (59 words) - 22:13, 28 August 2018
  • ...or '''_Player''' are invalid, if no default dialog has been assigned to '''Character''' or it does not exist, or for any of the reasons that [[Osiris/API/StartD * The Shared mod automatically tries to start a character's default dialog if you click on them and no [[Osiris/Shared/DB_Dialogs|DB_
    2 KB (292 words) - 13:59, 1 November 2018
  • * '''_HasDefaultDialog''': '''1''' if the character has a default dialog assigned (regardless of whether it's a valid dialog), [[Category:Osiris Queries|HasDefaultDialog]]
    2 KB (173 words) - 13:59, 1 November 2018
  • Returns whether '''_Item''' is can be sat/lied on, or a character can be constrained to it. ...omeone else is already occupying the item and there is no room for another character to "sit" on it, or if the item was marked as [[Osiris/API/ItemSetCanInterac
    948 bytes (132 words) - 12:15, 27 November 2018

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