From Divinity Engine Wiki
Jump to: navigation, search
Full Definition(s)
  • query CharacterCreateAtPositionOutOfSightTo([in](REAL)_X, [in](REAL)_Y, [in](REAL)_Z, [in](STRING)_TemplateId, [in](INTEGER)_PlaySpawn, [in](STRING)_Event, [out](CHARACTERGUID)_Created)

Creates a character of the root template defined by _TemplateId (in a <root template name>_<root template UUID> format) at the nearest position to the coordinates given by _X, _Y, _Z which is out of sight for all players. The character is returned as _Created, and _Event is thrown when it appears. If _PlaySpawn is 1, the creature will play its spawn animation as it appears.

Return Values
  • Success/Failure: Fails if _TemplateID is not a character template, does not exist, or if the template is not a ghost template and no valid AI-grid position can be found within 5 metres of the specified position.
  • _Created: The character created.
  • /
See Also