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Full Definition(s)
  • call CharacterAppearAt((CHARACTERGUID)_Character, (GUIDSTRING)_Target, (INTEGER)_PlaySpawn, (STRING)_Event)

_Character, which can currently be off-stage, appears at the position of _Target, snapped to the nearest valid AI-grid position. _Target can be another character, an item or a trigger. If _PlaySpawn is 1, the character-specific spawn animation is played. Once the character has appeared on stage (and finished playing its spawning animation if requested), _Event is raised for _Character.

  • This routine does not work if _Character is dead. Use SetOnStage instead for such characters.
See Also