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Full Definition(s)
  • call CharacterAppear((CHARACTERGUID)_Character, (INTEGER)_PlaySpawn, (STRING)_Event)

_Character, which can currently be off-stage, appears at its current position. If _PlaySpawn is 1, the character-specific spawn animation is played. Once the character has appeared on stage (and finished playing its spawning animation if requested), _Event is raised for _Character.

  • This routine does not work if _Character is dead. Use SetOnStage instead for such characters.
  • Tip: set a character off-stage and teleport it to its desired position before calling this routine, or use CharacterAppearAt instead.
See Also