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Full Definition(s)
  • call CharacterCreateAtTrigger((TRIGGERGUID)_Trigger, (STRING)_TemplateId, (INTEGER)_PlaySpawn)

Creates a temporary character of the root template defined by _TemplateId (in a <root template name>_<root template UUID> format) at the _Trigger. If _PlaySpawn is 1, the creature will play its spawn animation as it appears. A temporary character's corpse is not saved. This call is useful to avoid very large save file sizes if it is used to spawn very large numbers of characters.

See Also