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Full Definition(s)
  • query GetPosition([in](GUIDSTRING)_Target, [out](REAL)_X, [out](REAL)_Y, [out](REAL)_Z)

Returns the position of the _Target, with _Y being the vertical coordinate. It works on any kind of game object.

Return Values
  • Success/Failure: Fails if _Target does not exist.
  • _X: X coordinate of _Target.
  • _Y: Y coordinate of _Target.
  • _Z: Z coordinate of _Target.
  • If _Target is an item and the item is inside the inventory of a character or a container, this call returns the position of the character/outermost container.
See Also