From Divinity Engine Wiki
- query GetVarObject([in](GUIDSTRING)_Source, [in](String)_Varname, [out](GUIDSTRING)_UUID)
Returns the value of the variable %<_Varname> of _Source, if it a character, item, or trigger.
- Success/Failure: Fails if _Source does not exist.
- _UUID: The GUID of the object stored in the variable. NULL if the variable does not exist or if it exists, but is neither a character, an item, or a trigger (but e.g. an Integer)
- The variable has to be global. The _Varname does not include the prefix % that is used for global variables in behaviourscript. E.g. a variable that is called %Variable in behaviourscript would simply be Variable for the purposes of this query.