Osiris/API/AttributeGetDifficultyLevelMappedValue
From Divinity Engine Wiki
Full Definition(s)
- call AttributeGetDifficultyLevelMappedValue([in](STRING)_Difficulty, [in](INTEGER)_Level, [out](INTEGER)_AttributeValue)
Description
Returns a level-mapped value of a primary attribute that corresponds to how_Difficulty it would be for a character of level _Level to pass an attribute check.
Return Values
- Success/Failure: Fails if _Difficulty is invalid.
- _AttributeValue: The required value of the attribute.
Notes
- The accepted input strings for _difficulty are:
Easy |
Normal |
Hard |