From Divinity Engine Wiki
- query GetClosestAlivePlayer([in](GUIDSTRING)_Target, [out](CHARACTERGUID)_Player)
Gets the closest player to _Target that is alive and stores it in _Player.
- Success/Failure: Fails if no living player is found.
- _Player: The found player character.
- Be careful if you check for extra conditions on the returned player: if any of those conditions fail, no other players will be considered.
- If you want to start a dialog, use ProcGetClosestAvailableCharacterTo