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- * query '''Real'''('''''[in]'''(INTEGER)'''''_I''', '''''[out]'''(REAL)'''''_R''') Returns a Real '''_R''' equal in value to the integer '''_I'''.493 bytes (71 words) - 16:41, 19 December 2017
Page text matches
- Things '''do''' what they look like they do in real life: = Real life examples of what people did wrong and why it was wrong =22 KB (4,020 words) - 11:01, 13 October 2017
- In this tutorial we tackle adding real Character Creation to the campaign so that it can be played both within the5 KB (908 words) - 06:01, 31 December 2017
- ...erLaunchIteratorAroundCharacter'''(''(CHARACTERGUID)'''''_Character''', ''(REAL)'''''_Radius''', ''(STRING)'''''_Event''')1 KB (132 words) - 22:43, 20 February 2019
- ...)'''''_Object1''', '''''[in]'''(GUIDSTRING)'''''_Object2''', '''''[out]'''(REAL)'''''_Dist''')661 bytes (85 words) - 16:29, 19 December 2017
- ...''''[out]'''(REAL)'''''_X''', '''''[out]'''(REAL)'''''_Y''', '''''[out]'''(REAL)'''''_Z''')879 bytes (124 words) - 16:30, 19 December 2017
- ..."participating in the turn order of a combat", i.e., not moving around in real time while nearby characters/items are in a combat. It does not mean that t1 KB (178 words) - 20:13, 4 February 2018
- ...ar''', ''(GUIDSTRING)'''''_Destination''', ''(INTEGER)'''''_Running''', ''(REAL)'''''_MaxDist''', ''(STRING)'''''_Event''', ''(STRING)'''''_AfterArrivalSta2 KB (265 words) - 11:09, 13 April 2018
- * call '''FadeToBlack'''(''(CHARACTERGUID)'''''_Character''', ''(REAL)'''''_Seconds''', ''(INTEGER)'''''_ToBlack''', ''(STRING)'''''_FadeID''')1 KB (192 words) - 15:11, 13 September 2018
- Just like humans, dwarves, lizards and elves can't walk trough objects in the real world, they are also not able to do this in the magical world of Rivellon.9 KB (1,642 words) - 13:32, 2 October 2017
- ...ewardSurface(_Reward,(TRIGGERGUID)_Trigger, (STRING)_Type, (REAL)_Radius, (REAL)_Lifetime)5 KB (757 words) - 18:01, 20 September 2017
- ...will temporarily be applied to the game view, so you can see your changes real-time.983 bytes (142 words) - 13:40, 2 October 2017
- ; REAL : A single precision floating point number. Examples: -10.0, -0.1, 0.0, 0.536 KB (5,796 words) - 10:02, 22 February 2019
- In this case, there is no real gain to do this. However, if you need to look up several independent things14 KB (2,374 words) - 10:41, 13 October 2018
- ...IDSTRING)'''''_SourceObject''', ''(REAL)'''''_X''', ''(REAL)'''''_Y''', ''(REAL)'''''_Z''', ''(STRING)'''''_Event''', ''(INTEGER)'''''_TeleportLinkedCharac2 KB (244 words) - 16:28, 1 July 2018
- In a normal game, this is not used because character creation makes a real-time portrait based on the character.<br /> In a normal game, this is not used because henchman creation makes a real-time portrait based on the character.<br />5 KB (834 words) - 10:39, 21 June 2018
- call DialogSetVariableFloat((STRING)_Dialog, (STRING)_Variable, (REAL)_Value)71 KB (12,249 words) - 05:30, 12 June 2018
- ...('''''[in]'''(REAL)'''''_A''', '''''[in]'''(REAL)'''''_B''', '''''[out]'''(REAL)'''''_Result''')550 bytes (71 words) - 16:44, 19 December 2017
- ...('''''[in]'''(REAL)'''''_A''', '''''[in]'''(REAL)'''''_B''', '''''[out]'''(REAL)'''''_Sum''') Returns the sum of real values '''_A''' and '''_B''' as '''_Sum'''.496 bytes (66 words) - 16:45, 19 December 2017
- ...('''''[in]'''(REAL)'''''_A''', '''''[in]'''(REAL)'''''_B''', '''''[out]'''(REAL)'''''_Product''')549 bytes (70 words) - 16:44, 19 December 2017
- ...''[in]'''(REAL)'''''_A''',''''' [in]'''(REAL)'''''_B''',''''' [out]'''''(''REAL'')'''_Quotient''')651 bytes (84 words) - 16:41, 19 December 2017
- ...('''''[in]'''(REAL)'''''_A''', '''''[in]'''(REAL)'''''_B''', '''''[out]'''(REAL)'''''_Minimum''') Returns the smaller of two real values '''_A''' and '''_B''' as '''_Minimum'''.508 bytes (68 words) - 16:43, 19 December 2017
- ...('''''[in]'''(REAL)'''''_A''', '''''[in]'''(REAL)'''''_B''', '''''[out]'''(REAL)'''''_Maximum''') Returns the greater of two real values '''_A''' and '''_B''' as '''_Maximum'''.506 bytes (69 words) - 16:42, 19 December 2017
- * query '''Real'''('''''[in]'''(INTEGER)'''''_I''', '''''[out]'''(REAL)'''''_R''') Returns a Real '''_R''' equal in value to the integer '''_I'''.493 bytes (71 words) - 16:41, 19 December 2017
- * query '''Integer'''('''''[in]'''(REAL)'''''_R''',''''' [out]'''(INTEGER)'''''_I''') Rounds the real '''_R''' towards zero and returns it as an integer '''_I'''.533 bytes (76 words) - 12:49, 19 August 2018
- ...pplyStatus'''(''(GUIDSTRING)'''''_Object''', ''(STRING)'''''_Status''', ''(REAL)'''''_Duration''') ...pplyStatus'''(''(GUIDSTRING)'''''_Object''', ''(STRING)'''''_Status''', ''(REAL)'''''_Duration''', ''(INTEGER)'''''_Force''')3 KB (386 words) - 15:17, 7 June 2019
- ...ARACTERGUID)'''''_Character''', ''(REAL)'''''_X''', ''(REAL)'''''_Z''', ''(REAL)'''''_Z''', ''(INTEGER)'''''_PlaySpawn''', ''(STRING)'''''_Event''')2 KB (188 words) - 17:07, 19 December 2017
- ...ARACTERGUID)'''''_Character''', ''(REAL)'''''_X''', ''(REAL)'''''_Z''', ''(REAL)'''''_Z''', ''(STRING)'''''_Animation''', ''(STRING)'''''_Event''')2 KB (160 words) - 17:08, 19 December 2017
- * call '''FadeOutBlack'''(''(CHARACTERGUID)'''''_Character''', ''(REAL)'''''_Seconds''', ''(STRING)'''''_FadeID''')898 bytes (110 words) - 17:21, 19 December 2017
- * call '''FadeOutWhite'''(''(CHARACTERGUID)'''''_Character''', ''(REAL)'''''_Seconds''', ''(STRING)'''''_FadeID''')898 bytes (110 words) - 17:21, 19 December 2017
- * call '''FadeIn'''(''(CHARACTERGUID)'''''_Character''', ''(REAL)'''''_Seconds''', ''(STRING)'''''_FadeID''')1,017 bytes (126 words) - 17:20, 19 December 2017
- ...vate'''(''(CHARACTERGUID)'''''_Character''', ''(STRING)'''''_Camera''', ''(REAL)'''''_Time''', ''(INTEGER)'''''_HideUI''', ''(INTEGER)'''''_Smooth''', ''(I1 KB (175 words) - 17:04, 19 December 2017
- ...'''(''(SPLINEGUID)'''''_Spline''', ''(CHARACTERGUID)'''''_Character''', ''(REAL)'''''_FadeTime''', ''(INTEGER)'''''_HideUI''', ''(INTEGER)'''''_Freeze''',1 KB (211 words) - 17:26, 19 December 2017
- ...ame time". This means the number of milliseconds you specify will count in real time (wall clock time) while the game state is active.986 bytes (138 words) - 18:18, 19 December 2017
- ...et on in fire by a character in a fight, their Burning status will tick in real-time. An object, in the same scenario, with ''CanJoinCombat'' set to True b1 KB (197 words) - 11:13, 20 December 2017
- ...'('''''[in]'''(REAL)'''''_X''', '''''[in]'''(REAL)'''''_Y''', '''''[in]'''(REAL)'''''_Z''', '''''[in]'''(STRING)'''''_TemplateId''', '''''[in]'''(INTEGER)'3 KB (238 words) - 12:05, 22 June 2018
- ...'('''''[in]'''(REAL)'''''_X''', '''''[in]'''(REAL)'''''_Y''', '''''[in]'''(REAL)'''''_Z''', '''''[in]'''(STRING)'''''_TemplateId''', '''''[in]'''(INTEGER)'3 KB (268 words) - 12:08, 22 June 2018
- ...'('''''[in]'''(REAL)'''''_X''', '''''[in]'''(REAL)'''''_Y''', '''''[in]'''(REAL)'''''_Z''', '''''[in]'''(STRING)'''''_TemplateId''', '''''[in]'''(INTEGER)'3 KB (265 words) - 12:08, 22 June 2018
- ...'('''''[in]'''(REAL)'''''_X''', '''''[in]'''(REAL)'''''_Y''', '''''[in]'''(REAL)'''''_Z''', '''''[in]'''(STRING)'''''_TemplateId''', '''''[in]'''(INTEGER)'3 KB (295 words) - 12:08, 22 June 2018
- ...''''[out]'''(REAL)'''''_X''', '''''[out]'''(REAL)'''''_Y''', '''''[out]'''(REAL)'''''_Z''')898 bytes (128 words) - 13:43, 23 February 2018
- ...'''_Source''', ''(STRING)'''''_SurfaceType''', ''(REAL)'''''_Radius''', ''(REAL)'''''_Lifetime''')1 KB (127 words) - 23:31, 11 March 2019
- ..., ''(INTEGER)'''''_GrowAmountMin''', ''(INTEGER)'''''_GrowAmountMax''', ''(REAL)'''''_GrowTime''')2 KB (151 words) - 22:44, 22 February 2018
- ...AL)'''''_Z''', ''(STRING)'''''_SurfaceType''', ''(REAL)'''''_Radius''', ''(REAL)'''''_Lifetime''')1 KB (158 words) - 22:45, 22 February 2018
- ...RING)'''''_SurfaceType''', '''''[in]'''(REAL)'''''_Radius''', '''''[in]'''(REAL)'''''_Lifetime''', '''''[out]'''(INTEGER64)'''''_SurfaceActionHandle''')2 KB (235 words) - 16:11, 13 July 2020
- ...'''_Radius''', ''(REAL)'''''_Lifetime''', ''(GUIDSTRING)'''''_Owner''', ''(REAL)'''''_GrowTime''')2 KB (231 words) - 22:47, 22 February 2018
- ...'''_Radius''', ''(REAL)'''''_Lifetime''', ''(GUIDSTRING)'''''_Owner''', ''(REAL)'''''_GrowTime''')2 KB (241 words) - 22:47, 22 February 2018
- ...TRING)'''''_Source''', '''''[in]'''(String)'''''_Varname''', '''''[out]'''(REAL)'''''_VarValue''')1 KB (173 words) - 18:49, 20 December 2017
- ...''''[out]'''(REAL)'''''_X''', '''''[out]'''(REAL)'''''_Y''', '''''[out]'''(REAL)'''''_Y''')2 KB (206 words) - 18:49, 20 December 2017
- ...tVarFloat'''(''(GUIDSTRING)'''''_Source''', ''(STRING)'''''_VarName''', ''(REAL)'''''_VarValue''')1 KB (137 words) - 18:48, 20 December 2017
- ...'', ''(STRING)'''''_VarName''', ''(REAL)'''''_X''', ''(REAL)'''''_Y''', ''(REAL)'''''_Z''')1 KB (150 words) - 18:59, 20 December 2017
- ...ARACTERGUID)'''''_Character''', ''(REAL)'''''_X''', ''(REAL)'''''_Y''', ''(REAL)'''''_Z''',''(INTEGER)'''''_Running''', ''(STRING)'''''_Event''')3 KB (368 words) - 13:18, 1 December 2018
- ...''''[out]'''(REAL)'''''_X''', '''''[out]'''(REAL)'''''_Y''', '''''[out]'''(REAL)'''''_Z''')1 KB (239 words) - 13:43, 23 February 2018
- ...'''''[in]'''(REAL)'''''_z0''', '''''[in]'''(REAL)'''''_x1''', '''''[in]'''(REAL)'''''_z1''', '''''[out]'''(INTEGER)'''''_Angle''')953 bytes (141 words) - 23:34, 2 February 2018
- ...ARACTERGUID)'''''_Character''', ''(REAL)'''''_X''', ''(REAL)'''''_Y''', ''(REAL)'''''_Z''', ''(INTEGER)'''''_Angle''', ''(INTEGER)'''''_PlaySpawn''', ''(ST2 KB (170 words) - 22:02, 22 February 2018
- ...ARACTERGUID)'''''_Character''', ''(REAL)'''''_X''', ''(REAL)'''''_Y''', ''(REAL)'''''_Z''', ''(INTEGER)'''''_Angle''', ''(STRING)'''''_Animation''', ''(STR2 KB (161 words) - 22:04, 22 February 2018
- ...ARACTERGUID)'''''_Character''', ''(REAL)'''''_X''', ''(REAL)'''''_Y''', ''(REAL)'''''_Z''', , ''(GUIDSTRING)'''''_Object''', ''(INTEGER)'''''_PlaySpawn''',2 KB (154 words) - 22:08, 22 February 2018
- ...ARACTERGUID)'''''_Character''', ''(REAL)'''''_X''', ''(REAL)'''''_Y''', ''(REAL)'''''_Z''', , ''(GUIDSTRING)'''''_Object''', ''(STRING)'''''_Animation''',2 KB (145 words) - 22:09, 22 February 2018
- ...l '''CreateExplosionAtPosition'''(''(REAL)'''''_X''',''(REAL)'''''_Y''',''(REAL)'''''_Z''', ''(STRING)'''''_SkillID''', ''(INTEGER)'''''_CasterLevel''')664 bytes (78 words) - 21:28, 23 February 2018
- ...'_X''', ''(REAL)'''''_Y''', ''(REAL)'''''_Z''', ''(REAL)'''''_Speed''', ''(REAL)'''''_Acceleration''', ''(STRING)'''''_Event''', ''(INTEGER)'''''_DoHits'''2 KB (331 words) - 11:47, 19 August 2018
- ...'''''_Item''', ''(TRIGGERGUID)'''''_Trigger''', ''(REAL)'''''_Speed''', ''(REAL)'''''_Acceleration''', ''(INTEGER)'''''_UseRotation''', ''(STRING)'''''_Eve1 KB (146 words) - 22:43, 1 July 2018
- ...'', ''(STRING)'''''_SkillID''', ''(REAL)'''''_X''', ''(REAL)'''''_Y''', ''(REAL)'''''_Z''', ''(INTEGER)'''''_ForceResetCooldown''', ''(INTEGER)'''''_Ignore959 bytes (109 words) - 12:57, 1 December 2018
- ...utomated''', ''(STRING)'''''_MoveEvent''', ''(INTEGER)'''''_Running''', ''(REAL)'''''_TimeOut''') ...utomated''', ''(STRING)'''''_MoveEvent''', ''(INTEGER)'''''_Running''', ''(REAL)'''''_TimeOut''', ''(INTEGER)'''''_CheckForFallBackPlayers''', ''(INTEGER)'1 KB (148 words) - 00:23, 10 July 2018
- ...t'''(''(ITEMGUID)'''''_Item''', ''(REAL)'''''_X''', ''(REAL)'''''_Y''', ''(REAL)'''''_Z''')3 KB (362 words) - 18:30, 14 July 2018
- ...Y''', ''(REAL)'''''_Z''', ''(REAL)'''''_Pitch''', ''(REAL)'''''_Yaw''', ''(REAL)'''''_Roll''', ''(INTEGER)'''''_Amount''', ''(CHARACTERGUID)'''''_Owner''') ItemToTransform((ITEMGUID)_Item, (REAL)_X, (REAL)_Y, (REAL)_Z)2 KB (275 words) - 09:22, 11 March 2019
- ...yer'''(''(GUIDSTRING)'''''_source''', ''(INTEGER)'''''_surfaceLayer''', ''(REAL)'''''_radius''')538 bytes (57 words) - 13:59, 28 August 2018
- ...teProjectileStrikeAtPosition'''(''(REAL)'''''_x''', ''(REAL)'''''_y''', ''(REAL)'''''_z''', ''(STRING)'''''_skillID''', ''(INTEGER)'''''_casterLevel''')618 bytes (69 words) - 14:20, 28 August 2018
- ...(REAL)'''''_y''', ''(REAL)'''''_z''', ''(INTEGER)'''''_surfaceLayer''', ''(REAL)'''''_radius''')577 bytes (65 words) - 13:59, 28 August 2018
- ...lidPositionX''', '''''[out]'''(REAL)'''''_ValidPositionY''', '''''[out]'''(REAL)'''''_ValidPositionZ''')2 KB (219 words) - 22:30, 13 September 2018
- ..., '''[in]'''''(REAL)'''''_x''', '''[in]'''''(REAL)'''''_y''', '''[in]'''''(REAL)'''''_z''', '''[out]'''''(INTEGER64)'''''_fxHandle''')615 bytes (75 words) - 17:18, 28 August 2018
- ..., '''[in]'''''(REAL)'''''_x''', '''[in]'''''(REAL)'''''_y''', '''[in]'''''(REAL)'''''_z''', '''[out]'''''(INTEGER64)'''''_fxHandle''')689 bytes (86 words) - 09:32, 11 March 2019
- ...L)'''''_worldRotX''', '''[out]'''''(REAL)'''''_worldRotY''', '''[out]'''''(REAL)'''''_worldRotZ''')805 bytes (110 words) - 17:22, 28 August 2018
- * event '''NotifyGameProgress'''(''(REAL)'''''_Progress''')246 bytes (25 words) - 18:47, 28 August 2018
- ...''CharacterLaunchIteratorAroundObject'''(''(GUIDSTRING)'''''_Center''', ''(REAL)'''''_Radius''', ''(STRING)'''''_Event''')1,008 bytes (108 words) - 22:11, 28 August 2018
- ...IsAutomated''', ''(STRING)'''''_MoveID''', ''(INTEGER)'''''_Running''', ''(REAL)'''''_TimeOut''')2 KB (194 words) - 19:47, 1 October 2021