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Full Definition(s)
  • call FadeOutBlack((CHARACTERGUID)_Character, (REAL)_Seconds, (STRING)_FadeID)

Fades the screen to black for the user that controls _Character. The fade will last for _Seconds seconds; the longer this time, the slower the fade operation.

When the fade operation has finished, a FadeDone event will be thrown.

  • This call is a more intuitive version of the FadeToBlack call.
  • New in DOS2 Patch 5.
See Also