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  • * query '''Real'''('''''[in]'''(INTEGER)'''''_I''', '''''[out]'''(REAL)'''''_R''') Returns a Real '''_R''' equal in value to the integer '''_I'''.
    493 bytes (71 words) - 16:41, 19 December 2017

Page text matches

  • Things '''do''' what they look like they do in real life: = Real life examples of what people did wrong and why it was wrong =
    22 KB (4,020 words) - 11:01, 13 October 2017
  • In this tutorial we tackle adding real Character Creation to the campaign so that it can be played both within the
    5 KB (908 words) - 06:01, 31 December 2017
  • ...erLaunchIteratorAroundCharacter'''(''(CHARACTERGUID)'''''_Character''', ''(REAL)'''''_Radius''', ''(STRING)'''''_Event''')
    1 KB (132 words) - 22:43, 20 February 2019
  • ...)'''''_Object1''', '''''[in]'''(GUIDSTRING)'''''_Object2''', '''''[out]'''(REAL)'''''_Dist''')
    661 bytes (85 words) - 16:29, 19 December 2017
  • ...''''[out]'''(REAL)'''''_X''', '''''[out]'''(REAL)'''''_Y''', '''''[out]'''(REAL)'''''_Z''')
    879 bytes (124 words) - 16:30, 19 December 2017
  • ..."participating in the turn order of a combat", i.e., not moving around in real time while nearby characters/items are in a combat. It does not mean that t
    1 KB (178 words) - 20:13, 4 February 2018
  • ...ar''', ''(GUIDSTRING)'''''_Destination''', ''(INTEGER)'''''_Running''', ''(REAL)'''''_MaxDist''', ''(STRING)'''''_Event''', ''(STRING)'''''_AfterArrivalSta
    2 KB (265 words) - 11:09, 13 April 2018
  • * call '''FadeToBlack'''(''(CHARACTERGUID)'''''_Character''', ''(REAL)'''''_Seconds''', ''(INTEGER)'''''_ToBlack''', ''(STRING)'''''_FadeID''')
    1 KB (192 words) - 15:11, 13 September 2018
  • Just like humans, dwarves, lizards and elves can't walk trough objects in the real world, they are also not able to do this in the magical world of Rivellon.
    9 KB (1,642 words) - 13:32, 2 October 2017
  • ...ewardSurface(_Reward,(TRIGGERGUID)_Trigger, (STRING)_Type, (REAL)_Radius, (REAL)_Lifetime)
    5 KB (757 words) - 18:01, 20 September 2017
  • ...will temporarily be applied to the game view, so you can see your changes real-time.
    983 bytes (142 words) - 13:40, 2 October 2017
  • ; REAL : A single precision floating point number. Examples: -10.0, -0.1, 0.0, 0.5
    36 KB (5,796 words) - 10:02, 22 February 2019
  • In this case, there is no real gain to do this. However, if you need to look up several independent things
    14 KB (2,374 words) - 10:41, 13 October 2018
  • ...IDSTRING)'''''_SourceObject''', ''(REAL)'''''_X''', ''(REAL)'''''_Y''', ''(REAL)'''''_Z''', ''(STRING)'''''_Event''', ''(INTEGER)'''''_TeleportLinkedCharac
    2 KB (244 words) - 16:28, 1 July 2018
  • In a normal game, this is not used because character creation makes a real-time portrait based on the character.<br /> In a normal game, this is not used because henchman creation makes a real-time portrait based on the character.<br />
    5 KB (834 words) - 10:39, 21 June 2018
  • call DialogSetVariableFloat((STRING)_Dialog, (STRING)_Variable, (REAL)_Value)
    71 KB (12,249 words) - 05:30, 12 June 2018
  • ...('''''[in]'''(REAL)'''''_A''', '''''[in]'''(REAL)'''''_B''', '''''[out]'''(REAL)'''''_Result''')
    550 bytes (71 words) - 16:44, 19 December 2017
  • ...('''''[in]'''(REAL)'''''_A''', '''''[in]'''(REAL)'''''_B''', '''''[out]'''(REAL)'''''_Sum''') Returns the sum of real values '''_A''' and '''_B''' as '''_Sum'''.
    496 bytes (66 words) - 16:45, 19 December 2017
  • ...('''''[in]'''(REAL)'''''_A''', '''''[in]'''(REAL)'''''_B''', '''''[out]'''(REAL)'''''_Product''')
    549 bytes (70 words) - 16:44, 19 December 2017
  • ...''[in]'''(REAL)'''''_A''',''''' [in]'''(REAL)'''''_B''',''''' [out]'''''(''REAL'')'''_Quotient''')
    651 bytes (84 words) - 16:41, 19 December 2017
  • ...('''''[in]'''(REAL)'''''_A''', '''''[in]'''(REAL)'''''_B''', '''''[out]'''(REAL)'''''_Minimum''') Returns the smaller of two real values '''_A''' and '''_B''' as '''_Minimum'''.
    508 bytes (68 words) - 16:43, 19 December 2017
  • ...('''''[in]'''(REAL)'''''_A''', '''''[in]'''(REAL)'''''_B''', '''''[out]'''(REAL)'''''_Maximum''') Returns the greater of two real values '''_A''' and '''_B''' as '''_Maximum'''.
    506 bytes (69 words) - 16:42, 19 December 2017
  • * query '''Real'''('''''[in]'''(INTEGER)'''''_I''', '''''[out]'''(REAL)'''''_R''') Returns a Real '''_R''' equal in value to the integer '''_I'''.
    493 bytes (71 words) - 16:41, 19 December 2017
  • * query '''Integer'''('''''[in]'''(REAL)'''''_R''',''''' [out]'''(INTEGER)'''''_I''') Rounds the real '''_R''' towards zero and returns it as an integer '''_I'''.
    533 bytes (76 words) - 12:49, 19 August 2018
  • ...pplyStatus'''(''(GUIDSTRING)'''''_Object''', ''(STRING)'''''_Status''', ''(REAL)'''''_Duration''') ...pplyStatus'''(''(GUIDSTRING)'''''_Object''', ''(STRING)'''''_Status''', ''(REAL)'''''_Duration''', ''(INTEGER)'''''_Force''')
    3 KB (386 words) - 15:17, 7 June 2019
  • ...ARACTERGUID)'''''_Character''', ''(REAL)'''''_X''', ''(REAL)'''''_Z''', ''(REAL)'''''_Z''', ''(INTEGER)'''''_PlaySpawn''', ''(STRING)'''''_Event''')
    2 KB (188 words) - 17:07, 19 December 2017
  • ...ARACTERGUID)'''''_Character''', ''(REAL)'''''_X''', ''(REAL)'''''_Z''', ''(REAL)'''''_Z''', ''(STRING)'''''_Animation''', ''(STRING)'''''_Event''')
    2 KB (160 words) - 17:08, 19 December 2017
  • * call '''FadeOutBlack'''(''(CHARACTERGUID)'''''_Character''', ''(REAL)'''''_Seconds''', ''(STRING)'''''_FadeID''')
    898 bytes (110 words) - 17:21, 19 December 2017
  • * call '''FadeOutWhite'''(''(CHARACTERGUID)'''''_Character''', ''(REAL)'''''_Seconds''', ''(STRING)'''''_FadeID''')
    898 bytes (110 words) - 17:21, 19 December 2017
  • * call '''FadeIn'''(''(CHARACTERGUID)'''''_Character''', ''(REAL)'''''_Seconds''', ''(STRING)'''''_FadeID''')
    1,017 bytes (126 words) - 17:20, 19 December 2017
  • ...vate'''(''(CHARACTERGUID)'''''_Character''', ''(STRING)'''''_Camera''', ''(REAL)'''''_Time''', ''(INTEGER)'''''_HideUI''', ''(INTEGER)'''''_Smooth''', ''(I
    1 KB (175 words) - 17:04, 19 December 2017
  • ...'''(''(SPLINEGUID)'''''_Spline''', ''(CHARACTERGUID)'''''_Character''', ''(REAL)'''''_FadeTime''', ''(INTEGER)'''''_HideUI''', ''(INTEGER)'''''_Freeze''',
    1 KB (211 words) - 17:26, 19 December 2017
  • ...ame time". This means the number of milliseconds you specify will count in real time (wall clock time) while the game state is active.
    986 bytes (138 words) - 18:18, 19 December 2017
  • ...et on in fire by a character in a fight, their Burning status will tick in real-time. An object, in the same scenario, with ''CanJoinCombat'' set to True b
    1 KB (197 words) - 11:13, 20 December 2017
  • ...'('''''[in]'''(REAL)'''''_X''', '''''[in]'''(REAL)'''''_Y''', '''''[in]'''(REAL)'''''_Z''', '''''[in]'''(STRING)'''''_TemplateId''', '''''[in]'''(INTEGER)'
    3 KB (238 words) - 12:05, 22 June 2018
  • ...'('''''[in]'''(REAL)'''''_X''', '''''[in]'''(REAL)'''''_Y''', '''''[in]'''(REAL)'''''_Z''', '''''[in]'''(STRING)'''''_TemplateId''', '''''[in]'''(INTEGER)'
    3 KB (268 words) - 12:08, 22 June 2018
  • ...'('''''[in]'''(REAL)'''''_X''', '''''[in]'''(REAL)'''''_Y''', '''''[in]'''(REAL)'''''_Z''', '''''[in]'''(STRING)'''''_TemplateId''', '''''[in]'''(INTEGER)'
    3 KB (265 words) - 12:08, 22 June 2018
  • ...'('''''[in]'''(REAL)'''''_X''', '''''[in]'''(REAL)'''''_Y''', '''''[in]'''(REAL)'''''_Z''', '''''[in]'''(STRING)'''''_TemplateId''', '''''[in]'''(INTEGER)'
    3 KB (295 words) - 12:08, 22 June 2018
  • ...''''[out]'''(REAL)'''''_X''', '''''[out]'''(REAL)'''''_Y''', '''''[out]'''(REAL)'''''_Z''')
    898 bytes (128 words) - 13:43, 23 February 2018
  • ...'''_Source''', ''(STRING)'''''_SurfaceType''', ''(REAL)'''''_Radius''', ''(REAL)'''''_Lifetime''')
    1 KB (127 words) - 23:31, 11 March 2019
  • ..., ''(INTEGER)'''''_GrowAmountMin''', ''(INTEGER)'''''_GrowAmountMax''', ''(REAL)'''''_GrowTime''')
    2 KB (151 words) - 22:44, 22 February 2018
  • ...AL)'''''_Z''', ''(STRING)'''''_SurfaceType''', ''(REAL)'''''_Radius''', ''(REAL)'''''_Lifetime''')
    1 KB (158 words) - 22:45, 22 February 2018
  • ...RING)'''''_SurfaceType''', '''''[in]'''(REAL)'''''_Radius''', '''''[in]'''(REAL)'''''_Lifetime''', '''''[out]'''(INTEGER64)'''''_SurfaceActionHandle''')
    2 KB (235 words) - 16:11, 13 July 2020
  • ...'''_Radius''', ''(REAL)'''''_Lifetime''', ''(GUIDSTRING)'''''_Owner''', ''(REAL)'''''_GrowTime''')
    2 KB (231 words) - 22:47, 22 February 2018
  • ...'''_Radius''', ''(REAL)'''''_Lifetime''', ''(GUIDSTRING)'''''_Owner''', ''(REAL)'''''_GrowTime''')
    2 KB (241 words) - 22:47, 22 February 2018
  • ...TRING)'''''_Source''', '''''[in]'''(String)'''''_Varname''', '''''[out]'''(REAL)'''''_VarValue''')
    1 KB (173 words) - 18:49, 20 December 2017
  • ...''''[out]'''(REAL)'''''_X''', '''''[out]'''(REAL)'''''_Y''', '''''[out]'''(REAL)'''''_Y''')
    2 KB (206 words) - 18:49, 20 December 2017
  • ...tVarFloat'''(''(GUIDSTRING)'''''_Source''', ''(STRING)'''''_VarName''', ''(REAL)'''''_VarValue''')
    1 KB (137 words) - 18:48, 20 December 2017
  • ...'', ''(STRING)'''''_VarName''', ''(REAL)'''''_X''', ''(REAL)'''''_Y''', ''(REAL)'''''_Z''')
    1 KB (150 words) - 18:59, 20 December 2017
  • ...ARACTERGUID)'''''_Character''', ''(REAL)'''''_X''', ''(REAL)'''''_Y''', ''(REAL)'''''_Z''',''(INTEGER)'''''_Running''', ''(STRING)'''''_Event''')
    3 KB (368 words) - 13:18, 1 December 2018

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