User:Jameshruby/Osiris Shared Mod Helpers

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Type Name Parameters
db DB_GLO_Attribute_Check_AgainstLevel (STRING)_Dialog,(INTEGER)_Index,(STRING)_Attribute,(STRING)_Difficulty,(INTEGER)_Source,(INTEGER)_Level)
proc ProcBlockUseOfItem (CHARACTERGUID)_Char,(ITEMGUID)_Item)
proc ProcCharacterFollowCharacter (CHARACTERGUID)_Char,(CHARACTERGUID)_Target)
proc ProcCharacterMoveTo (CHARACTERGUID)_Char, (GUIDSTRING)_Point, (INTEGER)_Running, (STRING)_Event)
proc ProcCharacterMoveToAndTalk (CHARACTERGUID)_Character, (GUIDSTRING)_Target, (STRING)_Dialog, (INTEGER)_IsAutomated, (STRING)_MoveEvent, (INTEGER)_Running, (REAL)_TimeOut)
proc ProcCharacterStopFollow (CHARACTERGUID)_Char)
db DB_CheckPoint (CHARACTERGUID)_Guard1,(CHARACTERGUID)_Guard2,(TRIGGERGUID)_PermissionWarningTrigger,(TRIGGERGUID)_EnterWarningTrigger,(TRIGGERGUID)_EnterAttackTrigger,(STRING)_PermissionFlag)
proc ProcClearStoryMove (CHARACTERGUID)_Char)
proc DB_CombatCharacters (CHARACTERGUID)_Char, (INTEGER)_ID)
proc DB_CurrentLevel (STRING)_LevelName)
db DB_Dead (CHARACTERGUID)_Char)
db DB_DeadEvent (CHARACTERGUID)_Npc,(STRING)_Event)
proc Proc_DialogFlagSetup (STRING)_Dialog,(GUIDSTRING)_Speaker1)
db DB_DialogMoneyTransfer (INTEGER)_MoneyVarIndex, (STRING)_DialogName, (INTEGER)_Amount)
db DB_DialogName (STRING)_Dialog, (INTEGER)_Inst)
db DB_DialogNPCs (INTEGER)_Inst, (CHARACTERGUID)_Actor, (INTEGER)_Slot)
db DB_DialogPlayers (INTEGER)_Inst, (CHARACTERGUID)_Actor, (INTEGER)_Slot)
proc DB_Dialogs (GUIDSTRING)_Npc,(STRING)_Dialog)
proc PROC_GLOBAL_DialogStartRequested (GUIDSTRING)_Target, (GUIDSTRING)_Source)
proc PROC_GLOBAL_DialogStartRequested_AfterGenerics (GUIDSTRING)_Target, (GUIDSTRING)_Source)
db DB_DoNotFace (CHARACTERGUID)_Char)
db DB_Event_CharacterAppearedInSpotTrigger (CHARACTERGUID)_Player, (TRIGGERGUID)_Trigger)
db DB_Event_CharacterDisppearedInSpotTrigger (CHARACTERGUID)_Player, (TRIGGERGUID)_Trigger)
proc ProcGetClosestAvailableCharacterTo (CHARACTERGUID)_Obj, (INTEGER)_SightCheck)
db DB_GiveItemToEvent (ITEMGUID)_Item,(STRING)_GiveItemToStoryEvent)
db DB_GiveNewItemFromTemplateEvent (STRING)_template, (STRING)_event)
db DB_GiveTemplateFromNpcToPlayerDialogEvent (STRING)_template, (STRING)_event, (STRING)_success,)
db DB_GiveTemplateFromPlayerDialogEvent (STRING)_template, (STRING)_event, (STRING)_success,)
db DB_HasItemTemplateScriptFlag (INTEGER)_TemplateVarIndex, (STRING)_Dialog, (STRING)_ItemTemplate, (INTEGER)_SpeakerIndex
db DB_HasStoryEvent (ITEMGUID)_Item,(STRING)_HasItemEvent)
db DB_HasTemplateItem (STRING)_template, (STRING)_flag)
db DB_InRegion (CHARACTERGUID)_Char, (TRIGGERGUID)_Region)
db DB_KillCounter (STRING)_CounterName, (INTEGER)_Count)
db DB_KillCounter_Internal (CHARACTERGUID)_Character, (STRING)_CounterName)
db DB_KilledEvent (CHARACTERGUID)_Npc,(STRING)_Event)
proc PROC_LoopEffect (STRING)_Effect, (GUIDSTRING)_Source, (STRING)_ID, (STRING)_Region, (STRING)_BoneName)
db DB_NoLowAttitudeDialog (CHARACTERGUID)_Npc)
proc ProcObjectTimer (GUIDSTRING)_Object, (STRING)_TimerName, (INTEGER)_Time)
proc ProcObjectTimerCancel (GUIDSTRING)_Object, (STRING)_TimerName)
proc ProcObjectTimerFinished (GUIDSTRING)_Object, (STRING)_TimerName)
db DB_OneShotPlayerTrigger (TRIGGERGUID)_Trigger)
proc ProcOneShotTriggerEntered (CHARACTERGUID)_Player,(TRIGGERGUID)_Trigger)
db DB_WasInCombat (CHARACTERGUID)_Char, (INTEGER)_ID)
db DB_WasInRegion (CHARACTERGUID)_Char, (TRIGGERGUID)_Region)
proc QueryOnlyOnce (STRING)_OnlyOnceUUID)
db DB_QuestDef_CloseEvent (STRING)_QuestName,(STRING)_CloseEvent)
db DB_QuestDef_State (STRING)_QuestName,(STRING)_QuestState)
db DB_QuestDef_AddEvent (STRING)_QuestName,(STRING)_AddEvent)
db DB_QuestDef_UpdateEvent (STRING)_QuestName,(STRING)_QuestState,(STRING)_UpdateEvent)
db DB_QuestNPC (STRING)_QuestName,(CHARACTERGUID)_NPC)
proc ReactOnKillCounter (STRING)_CounterName)
proc ProcRemoveAllDialogEntriesForSpeaker (GUIDSTRING)_NPC)
proc ProcRemoveNPCADs (GUIDSTRING)_NPC)
db DB_SceneManager (CHARACTERGUID)_Npc,(STRING)_SceneName)
db DB_Singleton (STRING)_VariableName, (INTEGER)_Value)
proc Proc_StartDialog (INTEGER)_Automated, (STRING)_Dialog, (GUIDSTRING)_Speaker1)
proc ProcStateManagerCharacterMoveTo (CHARACTERGUID)_Char, (GUIDSTRING)_Destination, (INTEGER)_Running, (REAL)_MaxDist, (STRING)_Event, (STRING)_AfterArrivalState)
proc PROC_StopLoopEffect (GUIDSTRING)_Source, (STRING)_ID)
db DB_TrespassTrigger (TRIGGERGUID)_Trigger,(TRIGGERGUID)_OutTrigger)
proc ProcTriggerRegisterForPlayers (TRIGGERGUID)_Trigger)
db DB_TriggerSendsSpotEvents (TIGGERGUID)_Trigger)
db DB_WaypointInfo (ITEMGUID)_Item, (TRIGGERGUID)_Trigger, (STRING)_WaypointName)