User:Jameshruby/Osiris Shared Mod Helpers
From Divinity Engine Wiki
Type | Name | Parameters |
---|---|---|
db | DB_GLO_Attribute_Check_AgainstLevel | (STRING)_Dialog,(INTEGER)_Index,(STRING)_Attribute,(STRING)_Difficulty,(INTEGER)_Source,(INTEGER)_Level) |
proc | ProcBlockUseOfItem | (CHARACTERGUID)_Char,(ITEMGUID)_Item) |
proc | ProcCharacterFollowCharacter | (CHARACTERGUID)_Char,(CHARACTERGUID)_Target) |
proc | ProcCharacterMoveTo | (CHARACTERGUID)_Char, (GUIDSTRING)_Point, (INTEGER)_Running, (STRING)_Event) |
proc | ProcCharacterMoveToAndTalk | (CHARACTERGUID)_Character, (GUIDSTRING)_Target, (STRING)_Dialog, (INTEGER)_IsAutomated, (STRING)_MoveEvent, (INTEGER)_Running, (REAL)_TimeOut) |
proc | ProcCharacterStopFollow | (CHARACTERGUID)_Char) |
db | DB_CheckPoint | (CHARACTERGUID)_Guard1,(CHARACTERGUID)_Guard2,(TRIGGERGUID)_PermissionWarningTrigger,(TRIGGERGUID)_EnterWarningTrigger,(TRIGGERGUID)_EnterAttackTrigger,(STRING)_PermissionFlag) |
proc | ProcClearStoryMove | (CHARACTERGUID)_Char) |
proc | DB_CombatCharacters | (CHARACTERGUID)_Char, (INTEGER)_ID) |
proc | DB_CurrentLevel | (STRING)_LevelName) |
db | DB_Dead | (CHARACTERGUID)_Char) |
db | DB_DeadEvent | (CHARACTERGUID)_Npc,(STRING)_Event) |
proc | Proc_DialogFlagSetup | (STRING)_Dialog,(GUIDSTRING)_Speaker1) |
db | DB_DialogMoneyTransfer | (INTEGER)_MoneyVarIndex, (STRING)_DialogName, (INTEGER)_Amount) |
db | DB_DialogName | (STRING)_Dialog, (INTEGER)_Inst) |
db | DB_DialogNPCs | (INTEGER)_Inst, (CHARACTERGUID)_Actor, (INTEGER)_Slot) |
db | DB_DialogPlayers | (INTEGER)_Inst, (CHARACTERGUID)_Actor, (INTEGER)_Slot) |
proc | DB_Dialogs | (GUIDSTRING)_Npc,(STRING)_Dialog) |
proc | PROC_GLOBAL_DialogStartRequested | (GUIDSTRING)_Target, (GUIDSTRING)_Source) |
proc | PROC_GLOBAL_DialogStartRequested_AfterGenerics | (GUIDSTRING)_Target, (GUIDSTRING)_Source) |
db | DB_DoNotFace | (CHARACTERGUID)_Char) |
db | DB_Event_CharacterAppearedInSpotTrigger | (CHARACTERGUID)_Player, (TRIGGERGUID)_Trigger) |
db | DB_Event_CharacterDisppearedInSpotTrigger | (CHARACTERGUID)_Player, (TRIGGERGUID)_Trigger) |
proc | ProcGetClosestAvailableCharacterTo | (CHARACTERGUID)_Obj, (INTEGER)_SightCheck) |
db | DB_GiveItemToEvent | (ITEMGUID)_Item,(STRING)_GiveItemToStoryEvent) |
db | DB_GiveNewItemFromTemplateEvent | (STRING)_template, (STRING)_event) |
db | DB_GiveTemplateFromNpcToPlayerDialogEvent | (STRING)_template, (STRING)_event, (STRING)_success,) |
db | DB_GiveTemplateFromPlayerDialogEvent | (STRING)_template, (STRING)_event, (STRING)_success,) |
db | DB_HasItemTemplateScriptFlag | (INTEGER)_TemplateVarIndex, (STRING)_Dialog, (STRING)_ItemTemplate, (INTEGER)_SpeakerIndex |
db | DB_HasStoryEvent | (ITEMGUID)_Item,(STRING)_HasItemEvent) |
db | DB_HasTemplateItem | (STRING)_template, (STRING)_flag) |
db | DB_InRegion | (CHARACTERGUID)_Char, (TRIGGERGUID)_Region) |
db | DB_KillCounter | (STRING)_CounterName, (INTEGER)_Count) |
db | DB_KillCounter_Internal | (CHARACTERGUID)_Character, (STRING)_CounterName) |
db | DB_KilledEvent | (CHARACTERGUID)_Npc,(STRING)_Event) |
proc | PROC_LoopEffect | (STRING)_Effect, (GUIDSTRING)_Source, (STRING)_ID, (STRING)_Region, (STRING)_BoneName) |
db | DB_NoLowAttitudeDialog | (CHARACTERGUID)_Npc) |
proc | ProcObjectTimer | (GUIDSTRING)_Object, (STRING)_TimerName, (INTEGER)_Time) |
proc | ProcObjectTimerCancel | (GUIDSTRING)_Object, (STRING)_TimerName) |
proc | ProcObjectTimerFinished | (GUIDSTRING)_Object, (STRING)_TimerName) |
db | DB_OneShotPlayerTrigger | (TRIGGERGUID)_Trigger) |
proc | ProcOneShotTriggerEntered | (CHARACTERGUID)_Player,(TRIGGERGUID)_Trigger) |
db | DB_WasInCombat | (CHARACTERGUID)_Char, (INTEGER)_ID) |
db | DB_WasInRegion | (CHARACTERGUID)_Char, (TRIGGERGUID)_Region) |
proc | QueryOnlyOnce | (STRING)_OnlyOnceUUID) |
db | DB_QuestDef_CloseEvent | (STRING)_QuestName,(STRING)_CloseEvent) |
db | DB_QuestDef_State | (STRING)_QuestName,(STRING)_QuestState) |
db | DB_QuestDef_AddEvent | (STRING)_QuestName,(STRING)_AddEvent) |
db | DB_QuestDef_UpdateEvent | (STRING)_QuestName,(STRING)_QuestState,(STRING)_UpdateEvent) |
db | DB_QuestNPC | (STRING)_QuestName,(CHARACTERGUID)_NPC) |
proc | ReactOnKillCounter | (STRING)_CounterName) |
proc | ProcRemoveAllDialogEntriesForSpeaker | (GUIDSTRING)_NPC) |
proc | ProcRemoveNPCADs | (GUIDSTRING)_NPC) |
db | DB_SceneManager | (CHARACTERGUID)_Npc,(STRING)_SceneName) |
db | DB_Singleton | (STRING)_VariableName, (INTEGER)_Value) |
proc | Proc_StartDialog | (INTEGER)_Automated, (STRING)_Dialog, (GUIDSTRING)_Speaker1) |
proc | ProcStateManagerCharacterMoveTo | (CHARACTERGUID)_Char, (GUIDSTRING)_Destination, (INTEGER)_Running, (REAL)_MaxDist, (STRING)_Event, (STRING)_AfterArrivalState) |
proc | PROC_StopLoopEffect | (GUIDSTRING)_Source, (STRING)_ID) |
db | DB_TrespassTrigger | (TRIGGERGUID)_Trigger,(TRIGGERGUID)_OutTrigger) |
proc | ProcTriggerRegisterForPlayers | (TRIGGERGUID)_Trigger) |
db | DB_TriggerSendsSpotEvents | (TIGGERGUID)_Trigger) |
db | DB_WaypointInfo | (ITEMGUID)_Item, (TRIGGERGUID)_Trigger, (STRING)_WaypointName) |