Osiris/Shared/PROC GLOBAL DialogStartRequested
- PROC PROC_GLOBAL_DialogStartRequested((GUIDSTRING)_Target, (GUIDSTRING)_Source)
This routine is called by the Shared mod for every DialogStartRequested Osiris event. It does this after checking that the characters can hold a conversation (are not in combat, are not henchmen, ...), but before any checks regarding the generics system (such as low attitude).
- You can set DB_FoundDialog(_Target,_Source) in this procedure if you want the rest of the standard logic to find a suitable dialog to start to abort. If you do not do this, the standard logic will continue. However, if you started a dialog involving target and/or source yourself inside this routine, the generic code will still fail to start a dialog once it has found one. After all, characters can only be involved in one dialog at a time.
- If you only want to set or clear certain flags before a particular dialog starts, use Proc_DialogFlagSetup
- _Target is usually the NPC while _Source is the player character.