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  • * [[But I don't want to create or change a level: choose Sandbox]]
    4 KB (506 words) - 16:28, 28 July 2017
  • ...possible. Look at other pages first before editing/adding your own. We don't want 50 different styles of writing and layouts.</p>
    2 KB (278 words) - 15:49, 31 July 2017
  • ...le to change the title before publishing your project to the world, so don't worry too much about choosing the perfect title.</p> **Or, if you want to create a new sword for your game master campaign and don't want it to be available when playing the main story, you only select GM.</p
    5 KB (768 words) - 11:20, 2 October 2017
  • * [[Sandbox|But I don't want to create or change a level: choose Sandbox. Choose sandbox if you wan
    3 KB (498 words) - 09:06, 7 August 2017
  • Don't worry too much though. Performance impact will only be noticeable when havi Don't tweak too much. There might be intensity scaling on probes, but working wit
    5 KB (851 words) - 09:40, 18 March 2019
  • ...is flag at the party level instead of character level, so that players don't have to transfer the item to a particular character's inventory before they
    2 KB (224 words) - 12:29, 14 February 2018
  • ...pecial death state for characters who died while knocked-down (so they don't fall down all over again).
    2 KB (278 words) - 17:13, 19 December 2017
  • ...ou won't be able to do it in Game Master mode directly because scripts can't offer a flexibility you will need to support all the players needs in table You don't need special tool for that. You have [[Vignettes| '''Vignettes''']] which a
    2 KB (358 words) - 16:30, 5 January 2018
  • ...diligent moderator imps go over the submission page whenever they can. Don't worry about delays, we keep them on a tight schedule!
    1,007 bytes (145 words) - 10:49, 22 September 2017
  • ...le, in the image above, you can't go to '''Game Field''' because you haven't loaded a scene yet. ...">'''IMPORTANT NOTE'''</font>: Renaming a PNG for a JPG and vice-versa won't be supported.
    8 KB (1,368 words) - 20:23, 30 August 2017
  • * Every preset must have a unique '''ClassType''', otherwise the preset won't be loaded ...alentAdded''': Racial and origin talents are applied automatically and don't need to be included.
    9 KB (822 words) - 16:31, 26 August 2017
  • ...eal)|(Enemy&DamagedOnHeal)) // (Chain Heal) target living allies that aren't damaged by healing (undead or decaying touch), but also target enemies if t
    14 KB (2,074 words) - 15:52, 19 February 2018
  • ...uff that a Game Master can put on a '''Sticky''' to make sure he/she doesn't forget.
    2 KB (386 words) - 20:15, 30 August 2017
  • ...s option, your '''Vignette''' will be gone forever. Note also that you can't delete a '''Vignette''' if there is only one. Don't worry, importing data is not complicated!
    6 KB (1,006 words) - 19:32, 9 January 2018
  • View Trigger Shapes (Ctrl+T) toggles the visualization of trigger bounds in your level.
    7 KB (956 words) - 18:49, 18 September 2018
  • ...d when one of the first 2 conditions passes, and the third condition doesn't pass ...scriptframes. These are almost exactly the same as reactions, but they don't have a priority or CHECK block. They are managed by Story (Osiris) and can
    23 KB (3,666 words) - 20:20, 11 December 2018
  • ...s preventing us from casting, etc. No need to calculate anything if we can't even cast. # What if we don't have any <i>Action</i> that is deemed positive? That's when the fallback ac
    15 KB (2,645 words) - 15:21, 13 March 2018
  • ...ods/{YourModName}/CharacterCreation/ClassPresets'' (If the directory doesn't exist, you can just create it yourself). <br /> It doesn't need to be the same as the '''Class Name''', but it is nice to be similar f
    4 KB (630 words) - 10:10, 23 October 2017
  • ...he Ai can't use this skill. Used for skills that have properties that aren't supported for Ai. Keep in mind that a player character can be charmed and t <li>StatusIsSecondary: If statuses fail Ai shouldn't be bothered by it. If a skill apllies a status and applying that status wou
    1 KB (261 words) - 15:54, 11 September 2017
  • ...click the "Template" field on your new projectile and paste the GUID. Don't forget to save!
    4 KB (680 words) - 12:09, 2 October 2017
  • ...new object needs a unique name in order to create a new object. If we don't rename it, the entry will only override the existing object in another proj Don't forget to move our new template to our newly created folder <span style="co
    6 KB (969 words) - 12:09, 2 October 2017
  • ...trees, rocks, beaches, swamps, and all kind of nasty places where you don't want to find yourself. <br /> Just like humans, dwarves, lizards and elves can't walk trough objects in the real world, they are also not able to do this in
    9 KB (1,642 words) - 13:32, 2 October 2017
  • | SCORE_MOD || 100.0 || A general modifier that you probably shouldn't change, but you're welcome to try ...50 || Multiplier used for the score that a status would have had if we don't overwrite it. This score is then added to the <i>MinimumScore</i>
    23 KB (3,433 words) - 12:40, 1 March 2018
  • ...ds/{YourModName}/CharacterCreation/OriginPresets'' (If the directory doesn't exist, you can just create it yourself). <br /> It doesn't need to be the same as the '''Origin Display Name''', but it is nice to be
    5 KB (903 words) - 10:35, 16 July 2018
  • And don't forget to add a BoundingSphere with a radius about the size of your effect. ...'active'. Inactive effect are not rendered to save performance. If you don't add a bounding sphere, your effect will only be active once its 0,0,0 origi
    13 KB (2,141 words) - 17:00, 11 October 2017
  • You'll quickly notice that these can become quite complex. But don't fret because we've got you covered!
    3 KB (479 words) - 20:15, 3 September 2018
  • Don't worry, you don't need to invent some story scripts if your add-on doesn't do any story things. Every project has a story base that's automatically in
    2 KB (312 words) - 11:39, 2 October 2017
  • ...e, you won't see anything. And if AI information is not generated, you won't be able to move to anywhere where you can see. Place a Start or AI Seeder [
    5 KB (777 words) - 13:54, 12 December 2017
  • ...he ''Inherited'' overlay to mark all objects that already existed and aren't modified yet. ...one limitation to all that power: original data is kept intact, so you can't simply start removing items!<br />
    1 KB (206 words) - 12:12, 2 October 2017
  • ...s) that don't match the passed parameters. Any parameter that Osiris doesn't know will be considered an output parameter and will match any value in tha In this example, _Col1 and _Col2 don't have a passed value, so Osiris will treat them as output parameters. Since
    10 KB (1,710 words) - 13:34, 2 October 2017
  • Don't forget to move our new template to our newly created folder <span style="co ...ted) and click the "assign" button on the Visual Resource ID property. Don't forget to save!
    6 KB (1,040 words) - 11:40, 2 October 2017
  • If they don't appear to be available there, you can also download the required files [[:F
    2 KB (290 words) - 16:04, 30 November 2018
  • ...imation in the animation set ''Animals_Shark_ABC_Ghost'' and when it doesn't find what it needs it will continue its search in the animation set ''Anima '''Tip:''' Long closed skirts don't look very good with cloth sim. Always make sure to have extra cuts<br \>
    6 KB (1,072 words) - 16:30, 7 February 2018
  • Without your love and feedback, we wouldn't be where we are today.
    6 KB (911 words) - 10:26, 23 July 2018
  • ...is ensures that if you rename an object in game, its related scripting won't break. ...itated (which checks more statuses than the ones listed above), so you won't need to implement the above query yourself.
    36 KB (5,796 words) - 10:02, 22 February 2019
  • #: Sometimes you don't want to render certain objects such as roofs. Add them here.
    972 bytes (156 words) - 13:42, 2 October 2017
  • * it won't take up room on the AI-grid: other items/characters can occupy the space wh
    2 KB (195 words) - 10:57, 24 April 2019
  • ...''not''' include the experimental support for teleporting triggers (it won't do anything for them). If you wish to teleport a trigger, use '''TeleportTo
    2 KB (244 words) - 16:28, 1 July 2018
  • * Animation files (won't be covered in this guide) * Use smoothing groups sparingly: don’t use 32 smoothing groups when 4 is enough.
    19 KB (3,162 words) - 10:20, 21 June 2018
  • ...e first thing you will need to do is to create a new project. If you haven't already, first open the project browser (under File > Open Project...).
    3 KB (518 words) - 12:10, 2 October 2017
  • Makes the character consume a potion. Doesn't cost any AP and will just execute the result of the potion. Thrown when the character doesn't see another character anymore
    68 KB (9,479 words) - 23:13, 17 October 2019
  • ...Mods/{YourModName}/CharacterCreation/RacePresets'' (If the directory doesn't exist, you can just create it yourself). <br /> It doesn't need to be the same as the '''Race Display Name''', but it is nice to be si
    5 KB (834 words) - 10:39, 21 June 2018
  • ...doesn't appear possible is adding new civil abilities, because there doesn't appear to be civil ability checks or calls.
    3 KB (493 words) - 18:49, 25 September 2017
  • ...I"'' as the location for your .lsx file (create the GUI folder if it doesn't exist).
    3 KB (468 words) - 03:53, 8 March 2018
  • Layers that shouldn’t be exported can be hidden from this list with the Exclude_ prefix. <br /> These files won’t allow model or physics exports.</p>
    12 KB (2,062 words) - 10:09, 12 July 2018
  • ...y sitting/lying animations on characters that are still standing, that won't work. You can only play these animations on characters that are already sit
    16 KB (1,855 words) - 09:42, 8 May 2018
  • ...the atmosphere trigger longer. This means that the exposure of the HDR can't keep up. It's kind of like pointing a video camera from a dark room out int
    1 KB (166 words) - 17:27, 19 December 2017
  • If you want to create a new dialogue based on an existing dialogue, '''don't just copy the files'''! This will cause problems with voice recording. If y ...found in a dialogue. The Greeting node is an example of a node that doesn't need a parent, since it's the node where the dialogue will start execution.
    71 KB (12,249 words) - 05:30, 12 June 2018
  • ...d to the confusing situation where it might look that a certain panel didn't open, but simply is located BEHIND your animation resource panel. ...e Preview Visual Resource ID property of your animation file. If you haven't set this, your time line will empty and your preview window will be blank.
    12 KB (1,958 words) - 14:47, 7 February 2018
  • ...ts available for when a character is wielding a one handed weapon that isn't a sword, usually bludgeoning arms. ...ts available for when a character is wielding a two handed weapon that isn't a sword, usually bludgeoning arms.
    8 KB (1,390 words) - 15:40, 7 February 2018

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