Difference between revisions of "Technical documentation"

From Divinity Engine Wiki
Jump to: navigation, search
(Editors)
Line 7: Line 7:
 
File:ToolsDoc-thumbnail.png|link=Working with projects|On the different tools, such as the world map renderer.
 
File:ToolsDoc-thumbnail.png|link=Working with projects|On the different tools, such as the world map renderer.
 
File:EditorsDoc-thumbnail.png|link=Working with levels|On the different editors, such as the material editor.
 
File:EditorsDoc-thumbnail.png|link=Working with levels|On the different editors, such as the material editor.
File:MiscDoc-thumbnail.png|link=My first...|Miscellaneous
+
File:ConsoleDoc-thumbnail.png|link=Modding...|Remote console and command list
File:ConsoleDoc-thumbnail.png|link=Modding...|Remote console and command list</gallery>
+
File:MiscDoc-thumbnail.png|link=My first...|Miscellaneous</gallery>
 
</div>
 
</div>
  

Revision as of 17:53, 7 September 2017


Systems

AI grid: surfaces, walkables, ...

Decals

Entity types (WIP)

Interaction modes

Light probes (WIP)

Modding: internal system (WIP)

Osiris: story scripting (WIP)

Resources (WIP)

Scripting

Root and local templates, how do they work?

Triggers (WIP)

Panels

AI grid panel

Atmosphere panel

Combat group panel

Content browser (WIP)

Decal painter panel

Instance painter panel

Level settings window

Project settings window

Publish project window

Root template panel

Sidebar

Terrain panel

Work atmosphere panel

World outliner

Editors

Material editor

Dialog editor

Journal editor

Script editor

Stats editor (WIP)

Story editor (WIP)

Tag editor

Texture atlas editor

Translated string key editor

Voice bark editor

Misc

AI bound editor

Editor preferences

Level browser

Main toolbar

Osiris API Tips

Presets

Project browser

Sandbox

Script debugger

Console

Command list

ReCon: remote console