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  • ...('''''[in]'''(REAL)'''''_A''', '''''[in]'''(REAL)'''''_B''', '''''[out]'''(REAL)'''''_Minimum''') Returns the smaller of two real values '''_A''' and '''_B''' as '''_Minimum'''.
    508 bytes (68 words) - 16:43, 19 December 2017
  • ...('''''[in]'''(REAL)'''''_A''', '''''[in]'''(REAL)'''''_B''', '''''[out]'''(REAL)'''''_Maximum''') Returns the greater of two real values '''_A''' and '''_B''' as '''_Maximum'''.
    506 bytes (69 words) - 16:42, 19 December 2017
  • * query '''Real'''('''''[in]'''(INTEGER)'''''_I''', '''''[out]'''(REAL)'''''_R''') Returns a Real '''_R''' equal in value to the integer '''_I'''.
    493 bytes (71 words) - 16:41, 19 December 2017
  • * query '''Integer'''('''''[in]'''(REAL)'''''_R''',''''' [out]'''(INTEGER)'''''_I''') Rounds the real '''_R''' towards zero and returns it as an integer '''_I'''.
    533 bytes (76 words) - 12:49, 19 August 2018
  • ...pplyStatus'''(''(GUIDSTRING)'''''_Object''', ''(STRING)'''''_Status''', ''(REAL)'''''_Duration''') ...pplyStatus'''(''(GUIDSTRING)'''''_Object''', ''(STRING)'''''_Status''', ''(REAL)'''''_Duration''', ''(INTEGER)'''''_Force''')
    3 KB (386 words) - 15:17, 7 June 2019
  • ...ARACTERGUID)'''''_Character''', ''(REAL)'''''_X''', ''(REAL)'''''_Z''', ''(REAL)'''''_Z''', ''(INTEGER)'''''_PlaySpawn''', ''(STRING)'''''_Event''')
    2 KB (188 words) - 17:07, 19 December 2017
  • ...ARACTERGUID)'''''_Character''', ''(REAL)'''''_X''', ''(REAL)'''''_Z''', ''(REAL)'''''_Z''', ''(STRING)'''''_Animation''', ''(STRING)'''''_Event''')
    2 KB (160 words) - 17:08, 19 December 2017
  • * call '''FadeOutBlack'''(''(CHARACTERGUID)'''''_Character''', ''(REAL)'''''_Seconds''', ''(STRING)'''''_FadeID''')
    898 bytes (110 words) - 17:21, 19 December 2017
  • * call '''FadeOutWhite'''(''(CHARACTERGUID)'''''_Character''', ''(REAL)'''''_Seconds''', ''(STRING)'''''_FadeID''')
    898 bytes (110 words) - 17:21, 19 December 2017
  • * call '''FadeIn'''(''(CHARACTERGUID)'''''_Character''', ''(REAL)'''''_Seconds''', ''(STRING)'''''_FadeID''')
    1,017 bytes (126 words) - 17:20, 19 December 2017
  • ...vate'''(''(CHARACTERGUID)'''''_Character''', ''(STRING)'''''_Camera''', ''(REAL)'''''_Time''', ''(INTEGER)'''''_HideUI''', ''(INTEGER)'''''_Smooth''', ''(I
    1 KB (175 words) - 17:04, 19 December 2017
  • ...'''(''(SPLINEGUID)'''''_Spline''', ''(CHARACTERGUID)'''''_Character''', ''(REAL)'''''_FadeTime''', ''(INTEGER)'''''_HideUI''', ''(INTEGER)'''''_Freeze''',
    1 KB (211 words) - 17:26, 19 December 2017
  • ...ame time". This means the number of milliseconds you specify will count in real time (wall clock time) while the game state is active.
    986 bytes (138 words) - 18:18, 19 December 2017
  • ...et on in fire by a character in a fight, their Burning status will tick in real-time. An object, in the same scenario, with ''CanJoinCombat'' set to True b
    1 KB (197 words) - 11:13, 20 December 2017
  • ...'('''''[in]'''(REAL)'''''_X''', '''''[in]'''(REAL)'''''_Y''', '''''[in]'''(REAL)'''''_Z''', '''''[in]'''(STRING)'''''_TemplateId''', '''''[in]'''(INTEGER)'
    3 KB (238 words) - 12:05, 22 June 2018
  • ...'('''''[in]'''(REAL)'''''_X''', '''''[in]'''(REAL)'''''_Y''', '''''[in]'''(REAL)'''''_Z''', '''''[in]'''(STRING)'''''_TemplateId''', '''''[in]'''(INTEGER)'
    3 KB (268 words) - 12:08, 22 June 2018
  • ...'('''''[in]'''(REAL)'''''_X''', '''''[in]'''(REAL)'''''_Y''', '''''[in]'''(REAL)'''''_Z''', '''''[in]'''(STRING)'''''_TemplateId''', '''''[in]'''(INTEGER)'
    3 KB (265 words) - 12:08, 22 June 2018
  • ...'('''''[in]'''(REAL)'''''_X''', '''''[in]'''(REAL)'''''_Y''', '''''[in]'''(REAL)'''''_Z''', '''''[in]'''(STRING)'''''_TemplateId''', '''''[in]'''(INTEGER)'
    3 KB (295 words) - 12:08, 22 June 2018
  • ...''''[out]'''(REAL)'''''_X''', '''''[out]'''(REAL)'''''_Y''', '''''[out]'''(REAL)'''''_Z''')
    898 bytes (128 words) - 13:43, 23 February 2018
  • ...'''_Source''', ''(STRING)'''''_SurfaceType''', ''(REAL)'''''_Radius''', ''(REAL)'''''_Lifetime''')
    1 KB (127 words) - 23:31, 11 March 2019

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