Osiris/API/TemporaryCharacterCreateAtTrigger
From Divinity Engine Wiki
Full Definition(s)
- call CharacterCreateAtTrigger((TRIGGERGUID)_Trigger, (STRING)_TemplateId, (INTEGER)_PlaySpawn)
Description
Creates a temporary character of the root template defined by _TemplateId (in a <root template name>_<root template UUID> format) at the _Trigger. If _PlaySpawn is 1, the creature will play its spawn animation as it appears. A temporary character's corpse is not saved. This call is useful to avoid very large save file sizes if it is used to spawn very large numbers of characters.
Notes
- This does not return the character being created. If you need to reference that character, it is best to query the _Trigger's position and use TemporaryCharacterCreateAtPosition, which does return the character.
- See the information about the return value of CharacterCreateAtPosition for when this call will not do anything.
See Also
- CharacterAppearAt
- CharacterCreateAtTrigger
- CharacterCreateAtPosition
- TemporaryCharacterCreateAtPosition
- CharacterCreateAtPositionOutOfSightTo
- TemporaryCharacterCreateAtPositionOutOfSightTo
- CharacterAppearAtCustom
- CharacterAppearAtPosition
- CharacterAppearAtPositionCustom
- CharacterAppearAtPositionOutOfSightTo
- CharacterAppearAtPositionOutOfSightToCustom
- CharacterAppearAtPositionOutOfSightToObject
- CharacterAppearAtPositionOutOfSightToObjectCustom
- CharacterAppearCustom
- CharacterAppearOnTrailOutOfSightTo
- CharacterAppearOnTrailOutOfSightToCustom
- CharacterAppearOnTrailOutOfSightToObject
- CharacterAppearOnTrailOutOfSightToObjectCustom
- CharacterAppearOutOfSightTo
- CharacterAppearOutOfSightToCustom
- CharacterAppearOutOfSightToObject
- CharacterAppearOutOfSightToObjectCustom
- SetOnStage