Difference between revisions of "Osiris/API/CharacterMoveTo"
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* [[Osiris/API/CharacterMoveToPosition|CharacterMoveToPosition]] | * [[Osiris/API/CharacterMoveToPosition|CharacterMoveToPosition]] | ||
* [[Osiris/API/CharacterPurgeQueue|CharacterPurgeQueue]] | * [[Osiris/API/CharacterPurgeQueue|CharacterPurgeQueue]] | ||
− | * [[Osiris/API/ | + | * [[Osiris/API/ItemMoveToTrigger|ItemMoveToTrigger]] |
* [[Osiris/API/StoryEvent|StoryEvent]] | * [[Osiris/API/StoryEvent|StoryEvent]] | ||
* [[Osiris/API/TeleportTo|TeleportTo]] | * [[Osiris/API/TeleportTo|TeleportTo]] |
Latest revision as of 14:46, 1 July 2018
Full Definition(s)
- call CharacterMoveTo((CHARACTERGUID)_Character, (GUIDSTRING)_Target, (INTEGER)_Running, (STRING)_Event, (INTEGER)_IncreaseSpeed)
Description
Causes _Character to start moving to _Target, either walking or running depending on whether _Running is 0 or 1. Once _Character has arrived at its destination, the event _Event will be raised for _Character. If _IncreaseSpeed is 1, _Character will starting moving increasingly faster the longer it has been moving.
Notes
- See the notes of CharacterMoveToPosition for usage details.