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Full Definition(s)
Image of a point trigger facing down and to the right
  • call CharacterLookFromTrigger((CHARACTERGUID)_Character, (TRIGGERGUID)_Trigger, (INTEGER)_SnapToTarget)

Makes the _Character face in the same direction as the _Trigger. If _SnapToTarget is 0, the character will gradually rotate to face that way, otherwise they will snap.

  • In practice, it is most convenient to use a point trigger for the _Trigger, because it is easy to show which way one faces.
  • Select a Point Trigger and use View -> Selected Trigger Shapes or press Ctrl+Alt+T to see the direction in which it faces.
See Also