Difference between revisions of "Osiris/API/TemporaryCharacterCreateAtTrigger"
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===== Notes ===== | ===== Notes ===== | ||
* This does not return the character being created. If you need to reference that character, it is best to [[Osiris/API/GetPosition|query the '''_Trigger''''s position]] and use [[Osiris/API/TemporaryCharacterCreateAtPosition|TemporaryCharacterCreateAtPosition]], which does return the character. | * This does not return the character being created. If you need to reference that character, it is best to [[Osiris/API/GetPosition|query the '''_Trigger''''s position]] and use [[Osiris/API/TemporaryCharacterCreateAtPosition|TemporaryCharacterCreateAtPosition]], which does return the character. | ||
+ | * See the information about the return value of [[Osiris/API/CharacterCreateAtPosition|CharacterCreateAtPosition]] for when this call will not do anything. | ||
===== See Also ===== | ===== See Also ===== | ||
* [[Osiris/API/CharacterAppearAt|CharacterAppearAt]] | * [[Osiris/API/CharacterAppearAt|CharacterAppearAt]] |
Latest revision as of 11:07, 22 June 2018
Full Definition(s)
- call CharacterCreateAtTrigger((TRIGGERGUID)_Trigger, (STRING)_TemplateId, (INTEGER)_PlaySpawn)
Description
Creates a temporary character of the root template defined by _TemplateId (in a <root template name>_<root template UUID> format) at the _Trigger. If _PlaySpawn is 1, the creature will play its spawn animation as it appears. A temporary character's corpse is not saved. This call is useful to avoid very large save file sizes if it is used to spawn very large numbers of characters.
Notes
- This does not return the character being created. If you need to reference that character, it is best to query the _Trigger's position and use TemporaryCharacterCreateAtPosition, which does return the character.
- See the information about the return value of CharacterCreateAtPosition for when this call will not do anything.
See Also
- CharacterAppearAt
- CharacterCreateAtTrigger
- CharacterCreateAtPosition
- TemporaryCharacterCreateAtPosition
- CharacterCreateAtPositionOutOfSightTo
- TemporaryCharacterCreateAtPositionOutOfSightTo
- CharacterAppearAtCustom
- CharacterAppearAtPosition
- CharacterAppearAtPositionCustom
- CharacterAppearAtPositionOutOfSightTo
- CharacterAppearAtPositionOutOfSightToCustom
- CharacterAppearAtPositionOutOfSightToObject
- CharacterAppearAtPositionOutOfSightToObjectCustom
- CharacterAppearCustom
- CharacterAppearOnTrailOutOfSightTo
- CharacterAppearOnTrailOutOfSightToCustom
- CharacterAppearOnTrailOutOfSightToObject
- CharacterAppearOnTrailOutOfSightToObjectCustom
- CharacterAppearOutOfSightTo
- CharacterAppearOutOfSightToCustom
- CharacterAppearOutOfSightToObject
- CharacterAppearOutOfSightToObjectCustom
- SetOnStage