Osiris/API/CharacterCreateAtTrigger: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
mNo edit summary |
||
Line 28: | Line 28: | ||
* [[Osiris/API/CharacterAppearOutOfSightToObject|CharacterAppearOutOfSightToObject]] | * [[Osiris/API/CharacterAppearOutOfSightToObject|CharacterAppearOutOfSightToObject]] | ||
* [[Osiris/API/CharacterAppearOutOfSightToObjectCustom|CharacterAppearOutOfSightToObjectCustom]] | * [[Osiris/API/CharacterAppearOutOfSightToObjectCustom|CharacterAppearOutOfSightToObjectCustom]] | ||
* [[Osiris/API/CharacterEnteredRegion|CharacterEnteredRegion]] | |||
* [[Osiris/API/SetOnStage|SetOnStage]] | * [[Osiris/API/SetOnStage|SetOnStage]] | ||
[[Category:Osiris Calls|CharacterCreateAtTrigger]] | [[Category:Osiris Calls|CharacterCreateAtTrigger]] |
Latest revision as of 07:55, 27 March 2019
Full Definition(s)
- call CharacterCreateAtTrigger((TRIGGERGUID)_Trigger, (STRING)_TemplateId, (INTEGER)_PlaySpawn)
Description
Creates a character of the root template defined by _TemplateId (in a <root template name>_<root template UUID> format) at the _Trigger. If _PlaySpawn is 1, the creature will play its spawn animation as it appears.
Notes
- This does not return the character being created. If you need to reference that character, it is best to query the _Trigger's position and use CharacterCreateAtPosition, which does return the character.
See Also
- CharacterAppearAt
- TemporaryCharacterCreateAtTrigger
- CharacterCreateAtPosition
- TemporaryCharacterCreateAtPosition
- CharacterCreateAtPositionOutOfSightTo
- TemporaryCharacterCreateAtPositionOutOfSightTo
- CharacterAppearAtCustom
- CharacterAppearAtPosition
- CharacterAppearAtPositionCustom
- CharacterAppearAtPositionOutOfSightTo
- CharacterAppearAtPositionOutOfSightToCustom
- CharacterAppearAtPositionOutOfSightToObject
- CharacterAppearAtPositionOutOfSightToObjectCustom
- CharacterAppearCustom
- CharacterAppearOnTrailOutOfSightTo
- CharacterAppearOnTrailOutOfSightToCustom
- CharacterAppearOnTrailOutOfSightToObject
- CharacterAppearOnTrailOutOfSightToObjectCustom
- CharacterAppearOutOfSightTo
- CharacterAppearOutOfSightToCustom
- CharacterAppearOutOfSightToObject
- CharacterAppearOutOfSightToObjectCustom
- CharacterEnteredRegion
- SetOnStage