Difference between revisions of "Technical documentation"
From Divinity Engine Wiki
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== Systems == | == Systems == | ||
− | + | ===[[Templates explanation|Root and local templates, how do they work?]]====== | |
− | + | ===[[Resources explanation|Resources]] (WIP)=== | |
− | + | ===[[Interaction modes]]=== | |
− | + | ===[[AI grid|AI grid: surfaces, walkables, ...]]=== | |
− | + | ===[[Scripting|Scripting]]=== | |
− | + | ===[[Osiris|Osiris: story scripting]] (WIP)=== | |
− | + | ===[[Modding internals|Modding: internal system]] (WIP)=== | |
− | + | ===[[Light probes]] (WIP)=== | |
− | + | ===[[Entity types]] (WIP)=== | |
− | + | ===[[Decals]]=== | |
− | + | ===[[Triggers]] (WIP)=== | |
== Panels == | == Panels == | ||
− | + | ===[[Root template panel]]=== | |
− | + | ===[[Content browser]] (WIP)=== | |
− | + | ===[[World outliner]]=== | |
− | + | ===[[Sidebar]]=== | |
− | + | ===[[AI grid panel]]=== | |
− | + | ===[[Level settings window]]=== | |
− | + | ===[[Project settings window]]=== | |
− | + | ===[[Publish project window]]=== | |
− | + | ===[[Combat group panel]]=== | |
− | + | ===[[Terrain panel]]=== | |
− | + | ===[[Decal painter panel]]=== | |
− | + | ===[[Instance painter panel]]=== | |
− | + | ===[[Atmosphere panel]]=== | |
− | + | ===[[Work atmosphere panel]]=== | |
== Editors == | == Editors == | ||
− | + | ===[[Material editor]]=== | |
− | + | ===[[Stats editor]] (WIP)=== | |
− | + | ===[[Story editor]] (WIP)=== | |
− | + | ===[[Script editor]]=== | |
− | + | ===[[Dialog editor]]=== | |
− | + | ===[[Journal editor]]=== | |
− | + | ===[[Translated string key editor]]=== | |
== Misc == | == Misc == | ||
− | + | ===[[Editor preferences]]=== | |
− | + | ===[[Project browser]]=== | |
− | + | ===[[Level browser]]=== | |
− | + | ===[[Main toolbar]]=== | |
− | + | ===[[Osiris API Tips]]=== | |
− | + | ===[[Sandbox]]=== | |
− | + | ===[[AI bound editor]]=== | |
− | + | ===[[Script debugger]]=== | |
− | + | ===[[Presets]]=== | |
== Console == | == Console == | ||
− | + | ===[[Command list]]=== | |
− | + | ===[[ReCon|ReCon: remote console]]=== |