Difference between revisions of "Osiris/API/CharacterMoveTo"
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Causes '''_Character''' to start moving to '''_Target''', either walking or running depending on whether '''_Running''' is '''0''' or '''1'''. Once '''_Character''' has arrived at its destination, the event '''_Event''' will be raised for '''_Character'''. If '''_IncreaseSpeed''' is '''1''', '''_Character''' will starting moving increasingly faster the longer it has been moving. | Causes '''_Character''' to start moving to '''_Target''', either walking or running depending on whether '''_Running''' is '''0''' or '''1'''. Once '''_Character''' has arrived at its destination, the event '''_Event''' will be raised for '''_Character'''. If '''_IncreaseSpeed''' is '''1''', '''_Character''' will starting moving increasingly faster the longer it has been moving. | ||
===== Notes ===== | ===== Notes ===== | ||
− | * | + | * See the notes of [[Osiris/API/CharacterMoveToPosition|CharacterMoveToPosition]] for usage details. |
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===== See Also ===== | ===== See Also ===== | ||
+ | * [[Osiris/API/CharacterFlushQueue|CharacterFlushQueue]] | ||
+ | * [[Osiris/API/CharacterLookFromTrigger|CharacterLookFromTrigger]] | ||
+ | * [[Osiris/API/CharacterMoveToPosition|CharacterMoveToPosition]] | ||
+ | * [[Osiris/API/CharacterPurgeQueue|CharacterPurgeQueue]] | ||
+ | * [[Osiris/API/ItemMoveToTrigger|ItemMoveToTrigger]] | ||
* [[Osiris/API/StoryEvent|StoryEvent]] | * [[Osiris/API/StoryEvent|StoryEvent]] | ||
− | * [[Osiris/API/ | + | * [[Osiris/API/TeleportTo|TeleportTo]] |
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* Helper [[Osiris/Shared/ProcCharacterMoveTo|ProcCharacterMoveTo]] | * Helper [[Osiris/Shared/ProcCharacterMoveTo|ProcCharacterMoveTo]] | ||
* Helper [[Osiris/Shared/ProcStateManagerCharacterMoveTo|ProcStateManagerCharacterMoveTo]] | * Helper [[Osiris/Shared/ProcStateManagerCharacterMoveTo|ProcStateManagerCharacterMoveTo]] | ||
[[Category:Osiris Calls|CharacterMoveTo]] | [[Category:Osiris Calls|CharacterMoveTo]] |
Latest revision as of 14:46, 1 July 2018
Full Definition(s)
- call CharacterMoveTo((CHARACTERGUID)_Character, (GUIDSTRING)_Target, (INTEGER)_Running, (STRING)_Event, (INTEGER)_IncreaseSpeed)
Description
Causes _Character to start moving to _Target, either walking or running depending on whether _Running is 0 or 1. Once _Character has arrived at its destination, the event _Event will be raised for _Character. If _IncreaseSpeed is 1, _Character will starting moving increasingly faster the longer it has been moving.
Notes
- See the notes of CharacterMoveToPosition for usage details.