Osiris/API/TemporaryCharacterCreateAtTrigger: Difference between revisions
		
		
		
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* This does not return the character being created. If you need to reference that character, it is best to [[Osiris/API/GetPosition|query the '''_Trigger''''s position]] and use [[Osiris/API/TemporaryCharacterCreateAtPosition|TemporaryCharacterCreateAtPosition]], which does return the character.  | * This does not return the character being created. If you need to reference that character, it is best to [[Osiris/API/GetPosition|query the '''_Trigger''''s position]] and use [[Osiris/API/TemporaryCharacterCreateAtPosition|TemporaryCharacterCreateAtPosition]], which does return the character.  | ||
===== See Also =====  | ===== See Also =====  | ||
* [[Osiris/API/CharacterAppearAt|CharacterAppearAt]]  | * [[Osiris/API/CharacterAppearAt|CharacterAppearAt]]  | ||
* [[Osiris/API/CharacterCreateAtTrigger|CharacterCreateAtTrigger]]  | * [[Osiris/API/CharacterCreateAtTrigger|CharacterCreateAtTrigger]]  | ||
Revision as of 11:01, 20 December 2017
Full Definition(s)
- call CharacterCreateAtTrigger((TRIGGERGUID)_Trigger, (STRING)_TemplateId, (INTEGER)_PlaySpawn)
 
Description
Creates a temporary character of the root template defined by _TemplateId (in a <root template name>_<root template UUID> format) at the _Trigger. If _PlaySpawn is 1, the creature will play its spawn animation as it appears. A temporary character's corpse is not saved. This call is useful to avoid very large save file sizes if it is used to spawn very large numbers of characters.
Notes
- This does not return the character being created. If you need to reference that character, it is best to query the _Trigger's position and use TemporaryCharacterCreateAtPosition, which does return the character.
 
See Also
- CharacterAppearAt
 - CharacterCreateAtTrigger
 - CharacterCreateAtPosition
 - TemporaryCharacterCreateAtPosition
 - CharacterCreateAtPositionOutOfSightTo
 - TemporaryCharacterCreateAtPositionOutOfSightTo
 - CharacterAppearAtCustom
 - CharacterAppearAtPosition
 - CharacterAppearAtPositionCustom
 - CharacterAppearAtPositionOutOfSightTo
 - CharacterAppearAtPositionOutOfSightToCustom
 - CharacterAppearAtPositionOutOfSightToObject
 - CharacterAppearAtPositionOutOfSightToObjectCustom
 - CharacterAppearCustom
 - CharacterAppearOnTrailOutOfSightTo
 - CharacterAppearOnTrailOutOfSightToCustom
 - CharacterAppearOnTrailOutOfSightToObject
 - CharacterAppearOnTrailOutOfSightToObjectCustom
 - CharacterAppearOutOfSightTo
 - CharacterAppearOutOfSightToCustom
 - CharacterAppearOutOfSightToObject
 - CharacterAppearOutOfSightToObjectCustom
 - SetOnStage