Osiris/API/TemporaryCharacterCreateAtTrigger: Difference between revisions
		
		
		
		Jump to navigation
		Jump to search
		
 (Created page with "===== Full Definition(s) ===== * call '''CharacterCreateAtTrigger'''(''(TRIGGERGUID)'''''_Trigger''', ''(STRING)'''''_TemplateId''', ''(INTEGER)'''''_PlaySpawn''') ===== Descr...")  | 
			
(No difference) 
 | 
Revision as of 10:23, 20 December 2017
Full Definition(s)
- call CharacterCreateAtTrigger((TRIGGERGUID)_Trigger, (STRING)_TemplateId, (INTEGER)_PlaySpawn)
 
Description
Creates a temporary character of the root template defined by _TemplateId (in a <root template name>_<root template UUID> format) at the _Trigger. If _PlaySpawn is 1, the creature will play its spawn animation as it appears. A temporary character's corpse is not saved. This call is useful to avoid very large save file sizes if it is used to spawn very large amounts of characters.
Notes
- This does not return the character being created. If you need to reference that character, it is best to query the _Trigger's position and use TemporaryCharacterCreateAtPosition, which does return the character.
 
See Also
- CharacterUnFreeze
 - CharacterAppearAt
 - CharacterCreateAtTrigger
 - CharacterCreateAtPosition
 - TemporaryCharacterCreateAtPosition
 - CharacterCreateAtPositionOutOfSightTo
 - TemporaryCharacterCreateAtPositionOutOfSightTo
 - CharacterAppearAtCustom
 - CharacterAppearAtPosition
 - CharacterAppearAtPositionCustom
 - CharacterAppearAtPositionOutOfSightTo
 - CharacterAppearAtPositionOutOfSightToCustom
 - CharacterAppearAtPositionOutOfSightToObject
 - CharacterAppearAtPositionOutOfSightToObjectCustom
 - CharacterAppearCustom
 - CharacterAppearOnTrailOutOfSightTo
 - CharacterAppearOnTrailOutOfSightToCustom
 - CharacterAppearOnTrailOutOfSightToObject
 - CharacterAppearOnTrailOutOfSightToObjectCustom
 - CharacterAppearOutOfSightTo
 - CharacterAppearOutOfSightToCustom
 - CharacterAppearOutOfSightToObject
 - CharacterAppearOutOfSightToObjectCustom
 - SetOnStage