Difference between revisions of "Technical documentation"
From Divinity Engine Wiki
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* [[Scripting|Scripting]] | * [[Scripting|Scripting]] | ||
* [[Osiris|Osiris: story scripting]] (WIP) | * [[Osiris|Osiris: story scripting]] (WIP) | ||
− | * [[Modding internals|Modding: internal system]] | + | * [[Modding internals|Modding: internal system]] (WIP) |
* [[Light probes]] (WIP) | * [[Light probes]] (WIP) | ||
* [[Entity types]] (WIP) | * [[Entity types]] (WIP) |
Revision as of 14:49, 6 September 2017
Systems
- Root and local templates, how do they work?
- Resources (WIP)
- Interaction modes
- AI grid: surfaces, walkables, ...
- Scripting
- Osiris: story scripting (WIP)
- Modding: internal system (WIP)
- Light probes (WIP)
- Entity types (WIP)
- Decals
- Triggers (WIP)
Panels
- Root template panel
- Content browser (WIP)
- World outliner
- Sidebar
- AI grid panel
- Level settings window
- Project settings window
- Publish project window
- Combat group panel
- Terrain panel
- Decal painter panel
- Instance painter panel
- Atmosphere panel
- Work atmosphere panel
Editors
- Material editor
- Stats editor (WIP)
- Story editor (WIP)
- Script editor
- Journal editor
- Translated string key editor
Misc
- Editor preferences
- Project browser
- Level browser
- Main toolbar
- Osiris API Tips
- Sandbox
- AI bound editor
- Script debugger
- Presets