Osiris/API/TemporaryCharacterCreateAtPositionOutOfSightTo
From Divinity Engine Wiki
Full Definition(s)
- query TemporaryCharacterCreateAtPositionOutOfSightTo([in](REAL)_X, [in](REAL)_Y, [in](REAL)_Z, [in](STRING)_TemplateId, [in](INTEGER)_PlaySpawn, [in](STRING)_Event, [out](CHARACTERGUID)_Created)
Description
Creates a temporary character of the root template defined by _TemplateId (in a <root template name>_<root template UUID> format) at the nearest position to the coordinates given by _X, _Y, _Z which is out of sight for all players. The character is returned as _Created, and _Event is thrown when it appears. If _PlaySpawn is 1, the creature will play its spawn animation as it appears. A temporary character's corpse is not saved. This call is useful to avoid very large save file sizes if it is used to spawn very large numbers of characters.
Return Values
- Success/Failure: Fails if _TemplateID is not a character template, does not exist, or if the template is not a ghost template and no valid AI-grid position can be found within 5 metres of the specified position.
- _Created: The character created.
Notes
- /
See Also
- CharacterAppearAt
- CharacterCreateAtTrigger
- TemporaryCharacterCreateAtTrigger
- CharacterCreateAtPosition
- TemporaryCharacterCreateAtPosition
- CharacterCreateAtPositionOutOfSightTo
- CharacterAppearAtCustom
- CharacterAppearAtPosition
- CharacterAppearAtPositionCustom
- CharacterAppearAtPositionOutOfSightTo
- CharacterAppearAtPositionOutOfSightToCustom
- CharacterAppearAtPositionOutOfSightToObject
- CharacterAppearAtPositionOutOfSightToObjectCustom
- CharacterAppearCustom
- CharacterAppearOnTrailOutOfSightTo
- CharacterAppearOnTrailOutOfSightToCustom
- CharacterAppearOnTrailOutOfSightToObject
- CharacterAppearOnTrailOutOfSightToObjectCustom
- CharacterAppearOutOfSightTo
- CharacterAppearOutOfSightToCustom
- CharacterAppearOutOfSightToObject
- CharacterAppearOutOfSightToObjectCustom
- SetOnStage