Osiris/API/CharacterCreateAtPosition
From Divinity Engine Wiki
Full Definition(s)
- query CharacterCreateAtPosition([in](REAL)_X, [in](REAL)_Y, [in](REAL)_Z, [in](STRING)_TemplateId, [in](INTEGER)_PlaySpawn, [out](CHARACTERGUID)_Created)
Description
Creates a character of the root template defined by _TemplateId (in a <root template name>_<root template UUID> format) at the coordinates given by _X, _Y, _Z, and returns it as _Created. If _PlaySpawn is 1, the creature will play its spawn animation as it appears.
Return Values
- Success/Failure: Fails if _TemplateID is not a character or does not exist.
- _Created: The character created.
Notes
- /
See Also
- CharacterAppearAt
- CharacterCreateAtTrigger
- TemporaryCharacterCreateAtTrigger
- TemporaryCharacterCreateAtPosition
- CharacterCreateAtPositionOutOfSightTo
- TemporaryCharacterCreateAtPositionOutOfSightTo
- CharacterAppearAtCustom
- CharacterAppearAtPosition
- CharacterAppearAtPositionCustom
- CharacterAppearAtPositionOutOfSightTo
- CharacterAppearAtPositionOutOfSightToCustom
- CharacterAppearAtPositionOutOfSightToObject
- CharacterAppearAtPositionOutOfSightToObjectCustom
- CharacterAppearCustom
- CharacterAppearOnTrailOutOfSightTo
- CharacterAppearOnTrailOutOfSightToCustom
- CharacterAppearOnTrailOutOfSightToObject
- CharacterAppearOnTrailOutOfSightToObjectCustom
- CharacterAppearOutOfSightTo
- CharacterAppearOutOfSightToCustom
- CharacterAppearOutOfSightToObject
- CharacterAppearOutOfSightToObjectCustom
- SetOnStage