Osiris/API/TemporaryCharacterCreateAtPositionOutOfSightTo

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Full Definition(s)
  • query TemporaryCharacterCreateAtPositionOutOfSightTo([in](REAL)_X, [in](REAL)_Y, [in](REAL)_Z, [in](STRING)_TemplateId, [in](INTEGER)_PlaySpawn, [in](STRING)_Event, [out](CHARACTERGUID)_Created)
Description

Creates a temporary character of the root template defined by _TemplateId (in a <root template name>_<root template UUID> format) at the nearest position to the coordinates given by _X, _Y, _Z which is out of sight for all players. The character is returned as _Created, and _Event is thrown when it appears. If _PlaySpawn is 1, the creature will play its spawn animation as it appears. A temporary character's corpse is not saved. This call is useful to avoid very large save file sizes if it is used to spawn very large amounts of characters.

Return Values
  • Success/Failure: Fails if _TemplateID is not a character or does not exist.
  • _Created: The character created.
Notes
  • /
See Also