Difference between revisions of "Osiris/API/TemporaryCharacterCreateAtPosition"

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(Created page with "===== Full Definition(s) ===== * query '''TemporaryCharacterCreateAtPosition'''('''''[in]'''(REAL)'''''_X''', '''''[in]'''(REAL)'''''_Y''', '''''[in]'''(REAL)'''''_Z''', '''''...")
 
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===== See Also =====
 
===== See Also =====
* [[Osiris/API/CharacterUnFreeze|CharacterUnFreeze]]
 
 
* [[Osiris/API/CharacterAppearAt|CharacterAppearAt]]
 
* [[Osiris/API/CharacterAppearAt|CharacterAppearAt]]
 
* [[Osiris/API/CharacterCreateAtTrigger|CharacterCreateAtTrigger]]
 
* [[Osiris/API/CharacterCreateAtTrigger|CharacterCreateAtTrigger]]

Revision as of 11:43, 20 December 2017

Full Definition(s)
  • query TemporaryCharacterCreateAtPosition([in](REAL)_X, [in](REAL)_Y, [in](REAL)_Z, [in](STRING)_TemplateId, [in](INTEGER)_PlaySpawn, [out](CHARACTERGUID)_Created)
Description

Creates a temporary character of the root template defined by _TemplateId (in a <root template name>_<root template UUID> format) at the coordinates given by _X, _Y, _Z, and returns it as _Created. If _PlaySpawn is 1, the creature will play its spawn animation as it appears. A temporary character's corpse is not saved. This call is useful to avoid very large save file sizes if it is used to spawn very large amounts of characters.

Return Values
  • Success/Failure: Fails if _TemplateID is not a character or does not exist.
  • _Created: The character created.
Notes
  • /
See Also