Difference between revisions of "Osiris/API/CharacterCreateAtPositionOutOfSightTo"
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Creates a character of the root template defined by '''_TemplateId''' (in a <root template name>_<root template UUID> format) at the nearest position to the coordinates given by '''_X''', '''_Y''', '''_Z''' which is out of sight for all players. The character is returned as '''_Created''', and '''_Event''' is thrown when it appears. If '''_PlaySpawn''' is '''1''', the creature will play its spawn animation as it appears. | Creates a character of the root template defined by '''_TemplateId''' (in a <root template name>_<root template UUID> format) at the nearest position to the coordinates given by '''_X''', '''_Y''', '''_Z''' which is out of sight for all players. The character is returned as '''_Created''', and '''_Event''' is thrown when it appears. If '''_PlaySpawn''' is '''1''', the creature will play its spawn animation as it appears. | ||
===== Return Values ===== | ===== Return Values ===== | ||
− | * '''Success/Failure''': Fails if '''_TemplateID''' is not a character | + | * '''Success/Failure''': Fails if '''_TemplateID''' is not a character template, does not exist, or if the template is not a ghost template and no valid AI-grid position can be found within 5 metres of the specified position. |
* '''_Created''': The character created. | * '''_Created''': The character created. | ||
===== Notes ===== | ===== Notes ===== |
Latest revision as of 11:08, 22 June 2018
Full Definition(s)
- query CharacterCreateAtPositionOutOfSightTo([in](REAL)_X, [in](REAL)_Y, [in](REAL)_Z, [in](STRING)_TemplateId, [in](INTEGER)_PlaySpawn, [in](STRING)_Event, [out](CHARACTERGUID)_Created)
Description
Creates a character of the root template defined by _TemplateId (in a <root template name>_<root template UUID> format) at the nearest position to the coordinates given by _X, _Y, _Z which is out of sight for all players. The character is returned as _Created, and _Event is thrown when it appears. If _PlaySpawn is 1, the creature will play its spawn animation as it appears.
Return Values
- Success/Failure: Fails if _TemplateID is not a character template, does not exist, or if the template is not a ghost template and no valid AI-grid position can be found within 5 metres of the specified position.
- _Created: The character created.
Notes
- /
See Also
- CharacterAppearAt
- CharacterCreateAtTrigger
- TemporaryCharacterCreateAtTrigger
- TemporaryCharacterCreateAtPosition
- CharacterCreateAtPosition
- TemporaryCharacterCreateAtPositionOutOfSightTo
- CharacterAppearAtCustom
- CharacterAppearAtPosition
- CharacterAppearAtPositionCustom
- CharacterAppearAtPositionOutOfSightTo
- CharacterAppearAtPositionOutOfSightToCustom
- CharacterAppearAtPositionOutOfSightToObject
- CharacterAppearAtPositionOutOfSightToObjectCustom
- CharacterAppearCustom
- CharacterAppearOnTrailOutOfSightTo
- CharacterAppearOnTrailOutOfSightToCustom
- CharacterAppearOnTrailOutOfSightToObject
- CharacterAppearOnTrailOutOfSightToObjectCustom
- CharacterAppearOutOfSightTo
- CharacterAppearOutOfSightToCustom
- CharacterAppearOutOfSightToObject
- CharacterAppearOutOfSightToObjectCustom
- SetOnStage