Osiris/API/CharacterCreateAtPosition: Difference between revisions
		
		
		
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 (Created page with "===== Full Definition(s) ===== * query '''CharacterCreateAtPosition'''('''''[in]'''(REAL)'''''_X''', '''''[in]'''(REAL)'''''_Y''', '''''[in]'''(REAL)'''''_Z''', '''''[in]'''(S...")  | 
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===== See Also =====  | ===== See Also =====  | ||
* [[Osiris/API/CharacterAppearAt|CharacterAppearAt]]  | * [[Osiris/API/CharacterAppearAt|CharacterAppearAt]]  | ||
* [[Osiris/API/CharacterCreateAtTrigger|CharacterCreateAtTrigger]]  | * [[Osiris/API/CharacterCreateAtTrigger|CharacterCreateAtTrigger]]  | ||
Revision as of 11:01, 20 December 2017
Full Definition(s)
- query CharacterCreateAtPosition([in](REAL)_X, [in](REAL)_Y, [in](REAL)_Z, [in](STRING)_TemplateId, [in](INTEGER)_PlaySpawn, [out](CHARACTERGUID)_Created)
 
Description
Creates a character of the root template defined by _TemplateId (in a <root template name>_<root template UUID> format) at the coordinates given by _X, _Y, _Z, and returns it as _Created. If _PlaySpawn is 1, the creature will play its spawn animation as it appears.
Return Values
- Success/Failure: Fails if _TemplateID is not a character or does not exist.
 - _Created: The character created.
 
Notes
- /
 
See Also
- CharacterAppearAt
 - CharacterCreateAtTrigger
 - TemporaryCharacterCreateAtTrigger
 - TemporaryCharacterCreateAtPosition
 - CharacterCreateAtPositionOutOfSightTo
 - TemporaryCharacterCreateAtPositionOutOfSightTo
 - CharacterAppearAtCustom
 - CharacterAppearAtPosition
 - CharacterAppearAtPositionCustom
 - CharacterAppearAtPositionOutOfSightTo
 - CharacterAppearAtPositionOutOfSightToCustom
 - CharacterAppearAtPositionOutOfSightToObject
 - CharacterAppearAtPositionOutOfSightToObjectCustom
 - CharacterAppearCustom
 - CharacterAppearOnTrailOutOfSightTo
 - CharacterAppearOnTrailOutOfSightToCustom
 - CharacterAppearOnTrailOutOfSightToObject
 - CharacterAppearOnTrailOutOfSightToObjectCustom
 - CharacterAppearOutOfSightTo
 - CharacterAppearOutOfSightToCustom
 - CharacterAppearOutOfSightToObject
 - CharacterAppearOutOfSightToObjectCustom
 - SetOnStage