Osiris/API/TemporaryCharacterCreateAtPositionOutOfSightTo: Difference between revisions
		
		
		
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Creates a temporary character of the root template defined by '''_TemplateId''' (in a <root template name>_<root template UUID> format) at the nearest position to the coordinates given by '''_X''', '''_Y''', '''_Z''' which is out of sight for all players. The character is returned as '''_Created''', and '''_Event''' is thrown when it appears. If '''_PlaySpawn''' is '''1''', the creature will play its spawn animation as it appears. A temporary character's corpse is not saved. This call is useful to avoid very large save file sizes if it is used to spawn very large numbers of characters.  | Creates a temporary character of the root template defined by '''_TemplateId''' (in a <root template name>_<root template UUID> format) at the nearest position to the coordinates given by '''_X''', '''_Y''', '''_Z''' which is out of sight for all players. The character is returned as '''_Created''', and '''_Event''' is thrown when it appears. If '''_PlaySpawn''' is '''1''', the creature will play its spawn animation as it appears. A temporary character's corpse is not saved. This call is useful to avoid very large save file sizes if it is used to spawn very large numbers of characters.  | ||
===== Return Values =====  | ===== Return Values =====  | ||
* '''Success/Failure''': Fails if '''_TemplateID''' is not a character   | * '''Success/Failure''': Fails if '''_TemplateID''' is not a character template, does not exist, or if the template is not a ghost template and no valid AI-grid position can be found within 5 metres of the specified position.  | ||
* '''_Created''': The character created.  | * '''_Created''': The character created.  | ||
===== Notes =====  | ===== Notes =====  | ||
Latest revision as of 10:08, 22 June 2018
Full Definition(s)
- query TemporaryCharacterCreateAtPositionOutOfSightTo([in](REAL)_X, [in](REAL)_Y, [in](REAL)_Z, [in](STRING)_TemplateId, [in](INTEGER)_PlaySpawn, [in](STRING)_Event, [out](CHARACTERGUID)_Created)
 
Description
Creates a temporary character of the root template defined by _TemplateId (in a <root template name>_<root template UUID> format) at the nearest position to the coordinates given by _X, _Y, _Z which is out of sight for all players. The character is returned as _Created, and _Event is thrown when it appears. If _PlaySpawn is 1, the creature will play its spawn animation as it appears. A temporary character's corpse is not saved. This call is useful to avoid very large save file sizes if it is used to spawn very large numbers of characters.
Return Values
- Success/Failure: Fails if _TemplateID is not a character template, does not exist, or if the template is not a ghost template and no valid AI-grid position can be found within 5 metres of the specified position.
 - _Created: The character created.
 
Notes
- /
 
See Also
- CharacterAppearAt
 - CharacterCreateAtTrigger
 - TemporaryCharacterCreateAtTrigger
 - CharacterCreateAtPosition
 - TemporaryCharacterCreateAtPosition
 - CharacterCreateAtPositionOutOfSightTo
 - CharacterAppearAtCustom
 - CharacterAppearAtPosition
 - CharacterAppearAtPositionCustom
 - CharacterAppearAtPositionOutOfSightTo
 - CharacterAppearAtPositionOutOfSightToCustom
 - CharacterAppearAtPositionOutOfSightToObject
 - CharacterAppearAtPositionOutOfSightToObjectCustom
 - CharacterAppearCustom
 - CharacterAppearOnTrailOutOfSightTo
 - CharacterAppearOnTrailOutOfSightToCustom
 - CharacterAppearOnTrailOutOfSightToObject
 - CharacterAppearOnTrailOutOfSightToObjectCustom
 - CharacterAppearOutOfSightTo
 - CharacterAppearOutOfSightToCustom
 - CharacterAppearOutOfSightToObject
 - CharacterAppearOutOfSightToObjectCustom
 - SetOnStage