Difference between revisions of "Osiris/API/TemporaryCharacterCreateAtPosition"

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* query '''TemporaryCharacterCreateAtPosition'''('''''[in]'''(REAL)'''''_X''', '''''[in]'''(REAL)'''''_Y''', '''''[in]'''(REAL)'''''_Z''', '''''[in]'''(STRING)'''''_TemplateId''', '''''[in]'''(INTEGER)'''''_PlaySpawn''', '''''[out]'''(CHARACTERGUID)'''''_Created''')
 
* query '''TemporaryCharacterCreateAtPosition'''('''''[in]'''(REAL)'''''_X''', '''''[in]'''(REAL)'''''_Y''', '''''[in]'''(REAL)'''''_Z''', '''''[in]'''(STRING)'''''_TemplateId''', '''''[in]'''(INTEGER)'''''_PlaySpawn''', '''''[out]'''(CHARACTERGUID)'''''_Created''')
 
===== Description =====
 
===== Description =====
Creates a temporary character of the root template defined by '''_TemplateId''' (in a <root template name>_<root template UUID> format) at the coordinates given by '''_X''', '''_Y''', '''_Z''', and returns it as '''_Created'''. If '''_PlaySpawn''' is '''1''', the creature will play its spawn animation as it appears. A temporary character's corpse is not saved. This call is useful to avoid very large save file sizes if it is used to spawn very large amounts of characters.
+
Creates a temporary character of the root template defined by '''_TemplateId''' (in a <root template name>_<root template UUID> format) at the coordinates given by '''_X''', '''_Y''', '''_Z''', and returns it as '''_Created'''. If '''_PlaySpawn''' is '''1''', the creature will play its spawn animation as it appears. A temporary character's corpse is not saved. This call is useful to avoid very large save file sizes if it is used to spawn very large numbers of characters.
 
===== Return Values =====
 
===== Return Values =====
 
* '''Success/Failure''': Fails if '''_TemplateID''' is not a character or does not exist.
 
* '''Success/Failure''': Fails if '''_TemplateID''' is not a character or does not exist.

Revision as of 11:57, 20 December 2017

Full Definition(s)
  • query TemporaryCharacterCreateAtPosition([in](REAL)_X, [in](REAL)_Y, [in](REAL)_Z, [in](STRING)_TemplateId, [in](INTEGER)_PlaySpawn, [out](CHARACTERGUID)_Created)
Description

Creates a temporary character of the root template defined by _TemplateId (in a <root template name>_<root template UUID> format) at the coordinates given by _X, _Y, _Z, and returns it as _Created. If _PlaySpawn is 1, the creature will play its spawn animation as it appears. A temporary character's corpse is not saved. This call is useful to avoid very large save file sizes if it is used to spawn very large numbers of characters.

Return Values
  • Success/Failure: Fails if _TemplateID is not a character or does not exist.
  • _Created: The character created.
Notes
  • /
See Also