Difference between revisions of "Osiris/API/CharacterAppearOutOfSightToObject"

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===== Full Definition(s) =====
 
===== Full Definition(s) =====
* call  '''CharacterAppearOutOfSightTo'''(''(CHARACTERGUID)'''''_Character''', ''(GUIDSTRING)'''''_Target''', ''(GUIDSTRING)'''''_Object''', ''(INTEGER)'''''_PlaySpawn''', ''(STRING)'''''_Event''')
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* call  '''CharacterAppearOutOfSightToObject'''(''(CHARACTERGUID)'''''_Character''', ''(GUIDSTRING)'''''_Target''', ''(GUIDSTRING)'''''_Object''', ''(INTEGER)'''''_PlaySpawn''', ''(STRING)'''''_Event''')
 
===== Description =====
 
===== Description =====
 
'''_Character''' should be off-stage when calling this routine. This call will place '''_Character''' on-stage out of sight of '''_Target''' in the direction of '''_Object''', after which it walk to '''_Target'''. If '''_PlaySpawn''' is 1, '''_Character''''s spawn animation is played. If '''_PlaySpawn''' is 0, '''_Character''' is simply placed on-stage. '''_Event''' is triggered on '''_Character''' once it is on stage.
 
'''_Character''' should be off-stage when calling this routine. This call will place '''_Character''' on-stage out of sight of '''_Target''' in the direction of '''_Object''', after which it walk to '''_Target'''. If '''_PlaySpawn''' is 1, '''_Character''''s spawn animation is played. If '''_PlaySpawn''' is 0, '''_Character''' is simply placed on-stage. '''_Event''' is triggered on '''_Character''' once it is on stage.
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* [[Osiris/API/CharacterAppearAtPosition|CharacterAppearAtPosition]]
 
* [[Osiris/API/CharacterAppearAtPosition|CharacterAppearAtPosition]]
 
* [[Osiris/API/CharacterAppearAtPositionCustom|CharacterAppearAtPositionCustom]]
 
* [[Osiris/API/CharacterAppearAtPositionCustom|CharacterAppearAtPositionCustom]]
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* [[Osiris/API/CharacterAppearAtPositionOutOfSightTo|CharacterAppearAtPositionOutOfSightTo]]
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* [[Osiris/API/CharacterAppearAtPositionOutOfSightToCustom|CharacterAppearAtPositionOutOfSightToCustom]]
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* [[Osiris/API/CharacterAppearAtPositionOutOfSightToObject|CharacterAppearAtPositionOutOfSightToObject]]
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* [[Osiris/API/CharacterAppearAtPositionOutOfSightToObjectCustom|CharacterAppearAtPositionOutOfSightToObjectCustom]]
 
* [[Osiris/API/CharacterAppearCustom|CharacterAppearCustom]]
 
* [[Osiris/API/CharacterAppearCustom|CharacterAppearCustom]]
 
* [[Osiris/API/CharacterAppearOnTrailOutOfSightTo|CharacterAppearOnTrailOutOfSightTo]]
 
* [[Osiris/API/CharacterAppearOnTrailOutOfSightTo|CharacterAppearOnTrailOutOfSightTo]]

Revision as of 14:24, 25 November 2017

Full Definition(s)
  • call CharacterAppearOutOfSightToObject((CHARACTERGUID)_Character, (GUIDSTRING)_Target, (GUIDSTRING)_Object, (INTEGER)_PlaySpawn, (STRING)_Event)
Description

_Character should be off-stage when calling this routine. This call will place _Character on-stage out of sight of _Target in the direction of _Object, after which it walk to _Target. If _PlaySpawn is 1, _Character's spawn animation is played. If _PlaySpawn is 0, _Character is simply placed on-stage. _Event is triggered on _Character once it is on stage.

Notes
  • /
See Also