Difference between revisions of "Osiris/API/CharacterAppearOutOfSightTo"

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* [[Osiris/API/StoryEvent|StoryEvent]]
 
* [[Osiris/API/StoryEvent|StoryEvent]]
  
[[Category:Osiris Calls]]
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[[Category:Osiris Calls|CharacterAppearOutOfSightTo]]

Revision as of 17:08, 19 December 2017

Full Definition(s)
  • call CharacterAppearOutOfSightTo((CHARACTERGUID)_Character, (GUIDSTRING)_Target, (INTEGER)_Angle, (INTEGER)_PlaySpawn, (STRING)_Event)
Description

_Character should be off-stage when calling this routine. This call will place _Character on-stage out of sight of _Target at _Angle degrees (0 = North), after which it will walt to _Target. If _PlaySpawn is 1, _Character's spawn animation is played. If _PlaySpawn is 0, _Character is simply placed on-stage. _Event is triggered on _Character once it is on stage.

Notes
See Also