Difference between revisions of "Osiris/API/CharacterAppearOnTrailOutOfSightToObjectCustom"

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(Documented CharacterAppearOnTrailOutOfSightToCustom)
 
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===== Full Definition(s) =====
 
===== Full Definition(s) =====
* call  '''CharacterAppearOnTrailOutOfSightToCustom'''(''(CHARACTERGUID)'''''_Character''', ''(GUIDSTRING)'''''_Target''', ''(GUIDSTRING)'''''_Object''', ''(STRING)'''''_Animation''', ''(STRING)'''''_Event''')
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* call  '''CharacterAppearOnTrailOutOfSightToObjectCustom'''(''(CHARACTERGUID)'''''_Character''', ''(GUIDSTRING)'''''_Target''', ''(GUIDSTRING)'''''_Object''', ''(STRING)'''''_Animation''', ''(STRING)'''''_Event''')
 
===== Description =====
 
===== Description =====
Same as [[Osiris/API/CharacterAppearOnTrailOutOfSightTo|CharacterAppearOnTrailOutOfSightTo]] with '''_PlaySpawn''' = '''1''', except that the specified '''_Animation''' will be played when spawning instead of the default spawning animation.
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Same as [[Osiris/API/CharacterAppearOnTrailOutOfSightToObject|CharacterAppearOnTrailOutOfSightToObject]] with '''_PlaySpawn''' = '''1''', except that the specified '''_Animation''' will be played when spawning instead of the default spawning animation.
 
===== Notes =====
 
===== Notes =====
 
* /
 
* /
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* [[Osiris/API/CharacterAppearAtPosition|CharacterAppearAtPosition]]
 
* [[Osiris/API/CharacterAppearAtPosition|CharacterAppearAtPosition]]
 
* [[Osiris/API/CharacterAppearAtPositionCustom|CharacterAppearAtPositionCustom]]
 
* [[Osiris/API/CharacterAppearAtPositionCustom|CharacterAppearAtPositionCustom]]
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* [[Osiris/API/CharacterAppearAtPositionOutOfSightTo|CharacterAppearAtPositionOutOfSightTo]]
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* [[Osiris/API/CharacterAppearAtPositionOutOfSightToCustom|CharacterAppearAtPositionOutOfSightToCustom]]
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* [[Osiris/API/CharacterAppearAtPositionOutOfSightToObject|CharacterAppearAtPositionOutOfSightToObject]]
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* [[Osiris/API/CharacterAppearAtPositionOutOfSightToObjectCustom|CharacterAppearAtPositionOutOfSightToObjectCustom]]
 
* [[Osiris/API/CharacterAppearCustom|CharacterAppearCustom]]
 
* [[Osiris/API/CharacterAppearCustom|CharacterAppearCustom]]
 
* [[Osiris/API/CharacterAppearOnTrailOutOfSightTo|CharacterAppearOnTrailOutOfSightTo]]
 
* [[Osiris/API/CharacterAppearOnTrailOutOfSightTo|CharacterAppearOnTrailOutOfSightTo]]

Revision as of 14:22, 25 November 2017

Full Definition(s)
  • call CharacterAppearOnTrailOutOfSightToObjectCustom((CHARACTERGUID)_Character, (GUIDSTRING)_Target, (GUIDSTRING)_Object, (STRING)_Animation, (STRING)_Event)
Description

Same as CharacterAppearOnTrailOutOfSightToObject with _PlaySpawn = 1, except that the specified _Animation will be played when spawning instead of the default spawning animation.

Notes
  • /
See Also