Difference between revisions of "Osiris/API/CharacterAppearOnTrailOutOfSightToCustom"

From Divinity Engine Wiki
Jump to: navigation, search
(Documented CharacterAppearOnTrailOutOfSightToCustom)
 
m
 
(3 intermediate revisions by the same user not shown)
Line 2: Line 2:
 
* call  '''CharacterAppearOnTrailOutOfSightToCustom'''(''(CHARACTERGUID)'''''_Character''', ''(GUIDSTRING)'''''_Target''', ''(INTEGER)'''''_Angle''', ''(STRING)'''''_Animation''', ''(STRING)'''''_Event''')
 
* call  '''CharacterAppearOnTrailOutOfSightToCustom'''(''(CHARACTERGUID)'''''_Character''', ''(GUIDSTRING)'''''_Target''', ''(INTEGER)'''''_Angle''', ''(STRING)'''''_Animation''', ''(STRING)'''''_Event''')
 
===== Description =====
 
===== Description =====
Same as [[Osiris/API/CharacterAppearOutOfSightTo|CharacterAppearOutOfSightTo]] with '''_PlaySpawn''' = '''1''', except that the specified '''_Animation''' will be played when spawning instead of the default spawning animation.
+
Same as [[Osiris/API/CharacterAppearOnTrailOutOfSightTo|CharacterAppearOnTrailOutOfSightTo]] with '''_PlaySpawn''' = '''1''', except that the specified '''_Animation''' will be played when spawning instead of the default spawning animation.
 
===== Notes =====
 
===== Notes =====
 
* Getting the angle right is hard and error-prone. If possible, use [[Osiris/API/CharacterAppearOnTrailOutOfSightToObjectCustom|CharacterAppearOnTrailOutOfSightToObjectCustom]] instead.
 
* Getting the angle right is hard and error-prone. If possible, use [[Osiris/API/CharacterAppearOnTrailOutOfSightToObjectCustom|CharacterAppearOnTrailOutOfSightToObjectCustom]] instead.
 
===== See Also =====
 
===== See Also =====
 
* [[Osiris/API/CharacterAppear|CharacterAppear]]
 
* [[Osiris/API/CharacterAppear|CharacterAppear]]
 +
* [[Osiris/API/CharacterAppearAt|CharacterAppearAt]]
 +
* [[Osiris/API/CharacterAppearAtCustom|CharacterAppearAtCustom]]
 +
* [[Osiris/API/CharacterAppearAtPosition|CharacterAppearAtPosition]]
 +
* [[Osiris/API/CharacterAppearAtPositionCustom|CharacterAppearAtPositionCustom]]
 +
* [[Osiris/API/CharacterAppearAtPositionOutOfSightTo|CharacterAppearAtPositionOutOfSightTo]]
 +
* [[Osiris/API/CharacterAppearAtPositionOutOfSightToCustom|CharacterAppearAtPositionOutOfSightToCustom]]
 +
* [[Osiris/API/CharacterAppearAtPositionOutOfSightToObject|CharacterAppearAtPositionOutOfSightToObject]]
 +
* [[Osiris/API/CharacterAppearAtPositionOutOfSightToObjectCustom|CharacterAppearAtPositionOutOfSightToObjectCustom]]
 +
* [[Osiris/API/CharacterAppearCustom|CharacterAppearCustom]]
 +
* [[Osiris/API/CharacterAppearOnTrailOutOfSightTo|CharacterAppearOnTrailOutOfSightTo]]
 
* [[Osiris/API/CharacterAppearOnTrailOutOfSightToObject|CharacterAppearOnTrailOutOfSightToObject]]
 
* [[Osiris/API/CharacterAppearOnTrailOutOfSightToObject|CharacterAppearOnTrailOutOfSightToObject]]
 
* [[Osiris/API/CharacterAppearOnTrailOutOfSightToObjectCustom|CharacterAppearOnTrailOutOfSightToObjectCustom]]
 
* [[Osiris/API/CharacterAppearOnTrailOutOfSightToObjectCustom|CharacterAppearOnTrailOutOfSightToObjectCustom]]
 
* [[Osiris/API/CharacterAppearOutOfSightTo|CharacterAppearOutOfSightTo]]
 
* [[Osiris/API/CharacterAppearOutOfSightTo|CharacterAppearOutOfSightTo]]
 +
* [[Osiris/API/CharacterAppearOutOfSightToCustom|CharacterAppearOutOfSightToCustom]]
 
* [[Osiris/API/CharacterAppearOutOfSightToObject|CharacterAppearOutOfSightToObject]]
 
* [[Osiris/API/CharacterAppearOutOfSightToObject|CharacterAppearOutOfSightToObject]]
 
* [[Osiris/API/CharacterAppearOutOfSightToObjectCustom|CharacterAppearOutOfSightToObjectCustom]]
 
* [[Osiris/API/CharacterAppearOutOfSightToObjectCustom|CharacterAppearOutOfSightToObjectCustom]]
Line 15: Line 26:
 
* [[Osiris/API/StoryEvent|StoryEvent]]
 
* [[Osiris/API/StoryEvent|StoryEvent]]
 
   
 
   
[[Category:Osiris Calls]]
+
[[Category:Osiris Calls|CharacterAppearOnTrailOutOfSightToCustom]]

Latest revision as of 17:08, 19 December 2017

Full Definition(s)
  • call CharacterAppearOnTrailOutOfSightToCustom((CHARACTERGUID)_Character, (GUIDSTRING)_Target, (INTEGER)_Angle, (STRING)_Animation, (STRING)_Event)
Description

Same as CharacterAppearOnTrailOutOfSightTo with _PlaySpawn = 1, except that the specified _Animation will be played when spawning instead of the default spawning animation.

Notes
See Also