Osiris/API/CharacterAppearOnTrailOutOfSightTo

From Divinity Engine Wiki
Revision as of 17:08, 19 December 2017 by Tinkerer (talk | contribs)
Jump to: navigation, search
Full Definition(s)
  • call CharacterAppearOnTrailOutOfSightTo((CHARACTERGUID)_Character, (GUIDSTRING)_Target, (INTEGER)_Angle, (INTEGER)_PlaySpawn, (STRING)_Event)
Description

Same as CharacterAppearOutOfSightTo, but _Character will walk via positions occupied by _Target over the last few seconds (making it seem as if _Character was following in the trail of _Target). It will initially approach the last cached position of _Target from angle _Angle.

Notes
See Also