Difference between revisions of "Osiris/API/CharacterAppearAtPositionOutOfSightToObject"

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(Documented CharacterAppearAtPositionOutOfSightToObject)
 
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Latest revision as of 22:08, 22 February 2018

Full Definition(s)
  • call CharacterAppearAtPositionOutOfSightToObject((CHARACTERGUID)_Character, (REAL)_X, (REAL)_Y, (REAL)_Z, , (GUIDSTRING)_Object, (INTEGER)_PlaySpawn, (STRING)_Event)
Description

Same as CharacterAppearOutOfSightToObject, except that instead of specifying a target from which _Character should appear out of sight, an absolute position is specified through the _X, _Y and _Z parameters.

Notes
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See Also