Difference between revisions of "Osiris/API/CharacterAppearAtPositionOutOfSightToCustom"

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(Documented CharacterAppearAtPositionOutOfSightToCustom)
 
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Latest revision as of 22:04, 22 February 2018

Full Definition(s)
  • call CharacterAppearAtPositionOutOfSightToCustom((CHARACTERGUID)_Character, (REAL)_X, (REAL)_Y, (REAL)_Z, (INTEGER)_Angle, (STRING)_Animation, (STRING)_Event)
Description

Same as CharacterAppearAtPositionOutOfSightTo with _PlaySpawn = 1, except that the specified _Animation will be played when spawning instead of the default spawning animation.

Notes
See Also