Difference between revisions of "Osiris/API/CharacterAppearAtPositionCustom"

From Divinity Engine Wiki
Jump to: navigation, search
(Documented CharacterAppearAtPositionCustom)
 
m
 
Line 26: Line 26:
 
* [[Osiris/API/StoryEvent|StoryEvent]]
 
* [[Osiris/API/StoryEvent|StoryEvent]]
  
[[Category:Osiris Calls]]
+
[[Category:Osiris Calls|CharacterAppearAtPositionCustom]]

Latest revision as of 17:08, 19 December 2017

Full Definition(s)
  • call CharacterAppearAtPositionCustom((CHARACTERGUID)_Character, (REAL)_X, (REAL)_Z, (REAL)_Z, (STRING)_Animation, (STRING)_Event)
Description

Same as CharacterAppearAtPosition with _PlaySpawn = 1, except that the specified _Animation will be played when spawning instead of the default spawning animation.

Notes
  • This routine does not work if _Character is dead. Use SetOnStage instead for such characters.
See Also