Difference between revisions of "Osiris/API/CharacterAppearAtCustom"

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* [[Osiris/API/CharacterAppear|CharacterAppear]]
 
* [[Osiris/API/CharacterAppear|CharacterAppear]]
 
* [[Osiris/API/CharacterAppearAt|CharacterAppearAt]]
 
* [[Osiris/API/CharacterAppearAt|CharacterAppearAt]]
* [[Osiris/API/CharacterAppearAtCustom|CharacterAppearAtCustom]]
 
 
* [[Osiris/API/CharacterAppearAtPosition|CharacterAppearAtPosition]]
 
* [[Osiris/API/CharacterAppearAtPosition|CharacterAppearAtPosition]]
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* [[Osiris/API/CharacterAppearAtPositionCustom|CharacterAppearAtPositionCustom]]
 
* [[Osiris/API/CharacterAppearAtPositionOutOfSightTo|CharacterAppearAtPositionOutOfSightTo]]
 
* [[Osiris/API/CharacterAppearAtPositionOutOfSightTo|CharacterAppearAtPositionOutOfSightTo]]
 
* [[Osiris/API/CharacterAppearAtPositionOutOfSightToCustom|CharacterAppearAtPositionOutOfSightToCustom]]
 
* [[Osiris/API/CharacterAppearAtPositionOutOfSightToCustom|CharacterAppearAtPositionOutOfSightToCustom]]
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* [[Osiris/API/StoryEvent|StoryEvent]]
 
* [[Osiris/API/StoryEvent|StoryEvent]]
  
[[Category:Osiris Calls]]
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[[Category:Osiris Calls|CharacterAppearAtCustom]]

Latest revision as of 17:07, 19 December 2017

Full Definition(s)
  • call CharacterAppearAtCustom((CHARACTERGUID)_Character, (GUIDSTRING)_Target, (STRING)_Animation, (STRING)_Event)
Description

Same as CharacterAppearAt with _PlaySpawn = 1, except that the specified _Animation will be played when spawning instead of the default spawning animation.

Notes
  • This routine does not work if _Character is dead. Use SetOnStage instead for such characters.
See Also