Difference between revisions of "Osiris/API/CharacterAppearAtCustom"

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(Documented CharacterAppearAtCustom)
 
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===== See Also =====
 
===== See Also =====
 
* [[Osiris/API/CharacterAppear|CharacterAppear]]
 
* [[Osiris/API/CharacterAppear|CharacterAppear]]
* [[Osiris/API/CharacterAppearAtCustom|CharacterAppearAtCustom]]
+
* [[Osiris/API/CharacterAppearAt|CharacterAppearAt]]
 
* [[Osiris/API/CharacterAppearAtPosition|CharacterAppearAtPosition]]
 
* [[Osiris/API/CharacterAppearAtPosition|CharacterAppearAtPosition]]
 
* [[Osiris/API/CharacterAppearAtPositionCustom|CharacterAppearAtPositionCustom]]
 
* [[Osiris/API/CharacterAppearAtPositionCustom|CharacterAppearAtPositionCustom]]

Revision as of 13:45, 25 November 2017

Full Definition(s)
  • call CharacterAppearAtCustom((CHARACTERGUID)_Character, (GUIDSTRING)_Target, (STRING)_Animation, (STRING)_Event)
Description

Same as CharacterAppearAt with _PlaySpawn = 1, except that the specified _Animation will be played when spawning instead of the default spawning animation.

Notes
  • This routine does not work if _Character is dead. Use SetOnStage instead for such characters.
See Also