Difference between revisions of "Osiris/API/CharacterAppear"

From Divinity Engine Wiki
Jump to: navigation, search
m
m
Line 11: Line 11:
 
* [[Osiris/API/CharacterAppearAtPosition|CharacterAppearAtPosition]]
 
* [[Osiris/API/CharacterAppearAtPosition|CharacterAppearAtPosition]]
 
* [[Osiris/API/CharacterAppearAtPositionCustom|CharacterAppearAtPositionCustom]]
 
* [[Osiris/API/CharacterAppearAtPositionCustom|CharacterAppearAtPositionCustom]]
 +
* [[Osiris/API/CharacterAppearAtPositionOutOfSightTo|CharacterAppearAtPositionOutOfSightTo]]
 +
* [[Osiris/API/CharacterAppearAtPositionOutOfSightToCustom|CharacterAppearAtPositionOutOfSightToCustom]]
 +
* [[Osiris/API/CharacterAppearAtPositionOutOfSightToObject|CharacterAppearAtPositionOutOfSightToObject]]
 +
* [[Osiris/API/CharacterAppearAtPositionOutOfSightToObjectCustom|CharacterAppearAtPositionOutOfSightToObjectCustom]]
 
* [[Osiris/API/CharacterAppearCustom|CharacterAppearCustom]]
 
* [[Osiris/API/CharacterAppearCustom|CharacterAppearCustom]]
 
* [[Osiris/API/CharacterAppearOnTrailOutOfSightTo|CharacterAppearOnTrailOutOfSightTo]]
 
* [[Osiris/API/CharacterAppearOnTrailOutOfSightTo|CharacterAppearOnTrailOutOfSightTo]]

Revision as of 13:57, 25 November 2017

Full Definition(s)
  • call CharacterAppear((CHARACTERGUID)_Character, (INTEGER)_PlaySpawn, (STRING)_Event)
Description

_Character, which can currently be off-stage, appears at its current position. If _PlaySpawn is 1, the character-specific spawn animation is played. Once the character has appeared on stage (and finished playing its spawning animation if requested), _Event is raised for _Character.

Notes
  • This routine does not work if _Character is dead. Use SetOnStage instead for such characters.
  • Tip: set a character off-stage and teleport it to its desired position before calling this routine, or use CharacterAppearAt instead.
See Also